19
0 Stop playback.
When the performance ends, press the [STOP] key.
(The [PLAY] LED will go dark.)
The D16 has sixteen tracks, and each of these tracks has
eight virtual tracks.
When recording solo parts etc., you can record each
take on a different virtual track, and choose the best
performance later. Or when using bounce (ping-pong)
recording, you can specify an unselected virtual track
as the recording destination, so that you can mix down
sixteen tracks to two tracks without erasing any of the
original track data. (→p.21)
1 Select a virtual track.
In the [TRACK] “Vtr 1–8” or “Vtr 9–16” tab page,
press “V
irtualTrackSelect” for the track whose vir-
tual track you wish to change, and rotate the
[VALUE] dial to select the desired virtual track.
2 Adjust the recording level of the input device,
and record.
Refer to “1. Selecting the input/record track” and
“2. Adjusting the record level, and recording”
(→p.16, 18).
The process of recording another track while you listen
to a previously-recorded track is called “overdub-
bing.” This technique allows you to play a solo etc.
while listening to a recorded accompaniment.
1 Press the [TRACK STATUS] key of the track(s)
that you wish to playback, to set them to PLAY
(LED lit green).
2 Press the [TRACK STATUS] key of the track that
you wish to record, to set it to REC (LED blinking
red).
3 Turn down the [CHANNEL] faders of the remain-
ing tracks, so that only the record and playback
tracks will be heard.
4 Adjust the recording level of the input device,
and record.
Refer to “1. Selecting the input/record track” and
“2. Adjusting the record level, and recording”
(→p.16, 18).
In the [RECORD] “RecMode” tab page, set “Select
RecMode” to “Input.”
If you made a mistake in part of a recorded perfor-
mance, or if the performance did not turn out as you
expected, you can re-record just a specific area without
having to re-record the entire song from the beginning.
Punch-in refers to switching from playback mode to
record mode, and punch-out refers to switching from
record mode back to playback mode.
Manual punch-in/out
Manual punch-in/out is where you punch-in and
punch-out manually.
To manually punch-in/out on the D16, press the [REC]
key or foot switch (separately sold option) during play-
back to start recording. To stop recording, press either
the [REC] key, [PLAY] key, or the foot switch.
1 Connect the input device, and adjust the record-
ing level.
Refer to “1. Selecting the input/record track”
(→p.16).
2 Select the monitor output.
• Select the [SOLO/MONITOR] “Monitor” tab
page. Turn the “AutoIn” button “On.” (→p.85)
• Normally, you will turn “On” the “MasterLR”
or “Cue” button in the [SOLO/MONITOR]
“Monitor” tab page. If you turned the “Cue”
button “On”, press the “Level” button to adjust
the cue level of the recording track.
3 Move the current time to a location slightly ear-
lier than where you wish to begin re-recording.
(→p.24)
4 Press the [PLAY] key to begin playback.
You will hear the playback sound of the recording
destination track.
5 When you arrive at the place where you wish to
begin re-recording, press the [REC] key.
Recording will begin (manual punch-in). At this
time, the external input sound will be heard.
6 When you arrive at the end of the area you wish
to re-record, press the [REC] key or the [PLAY]
key.
Recording will end, and the track will resume play-
back (manual punch-out). Now the track playback
will be heard once again.
Recording on a virtual track
Overdubbing –
recording another track while you
listen to a previously-recorded track
Recorded track
Selected track
Punching-in/out –
re-recording a specific area
Basic operation
Recording