Korg D16 Musical Instrument User Manual


 
19
0 Stop playback.
When the performance ends, press the [STOP] key.
(The [PLAY] LED will go dark.)
The D16 has sixteen tracks, and each of these tracks has
eight virtual tracks.
When recording solo parts etc., you can record each
take on a different virtual track, and choose the best
performance later. Or when using bounce (ping-pong)
recording, you can specify an unselected virtual track
as the recording destination, so that you can mix down
sixteen tracks to two tracks without erasing any of the
original track data. (p.21)
1 Select a virtual track.
In the [TRACK] “Vtr 1–8” or “Vtr 9–16” tab page,
press “V
irtualTrackSelect” for the track whose vir-
tual track you wish to change, and rotate the
[VALUE] dial to select the desired virtual track.
2 Adjust the recording level of the input device,
and record.
Refer to “1. Selecting the input/record track” and
“2. Adjusting the record level, and recording”
(p.16, 18).
The process of recording another track while you listen
to a previously-recorded track is called “overdub-
bing.” This technique allows you to play a solo etc.
while listening to a recorded accompaniment.
1 Press the [TRACK STATUS] key of the track(s)
that you wish to playback, to set them to PLAY
(LED lit green).
2 Press the [TRACK STATUS] key of the track that
you wish to record, to set it to REC (LED blinking
red).
3 Turn down the [CHANNEL] faders of the remain-
ing tracks, so that only the record and playback
tracks will be heard.
4 Adjust the recording level of the input device,
and record.
Refer to “1. Selecting the input/record track” and
“2. Adjusting the record level, and recording”
(p.16, 18).
In the [RECORD] “RecMode” tab page, set “Select
RecMode” to “Input.”
If you made a mistake in part of a recorded perfor-
mance, or if the performance did not turn out as you
expected, you can re-record just a specific area without
having to re-record the entire song from the beginning.
Punch-in refers to switching from playback mode to
record mode, and punch-out refers to switching from
record mode back to playback mode.
Manual punch-in/out
Manual punch-in/out is where you punch-in and
punch-out manually.
To manually punch-in/out on the D16, press the [REC]
key or foot switch (separately sold option) during play-
back to start recording. To stop recording, press either
the [REC] key, [PLAY] key, or the foot switch.
1 Connect the input device, and adjust the record-
ing level.
Refer to “1. Selecting the input/record track”
(p.16).
2 Select the monitor output.
Select the [SOLO/MONITOR] “Monitor” tab
page. Turn the “AutoIn” button “On.” (p.85)
Normally, you will turn “On” the “MasterLR”
or “Cue” button in the [SOLO/MONITOR]
“Monitor” tab page. If you turned the “Cue”
button “On”, press the “Level” button to adjust
the cue level of the recording track.
3 Move the current time to a location slightly ear-
lier than where you wish to begin re-recording.
(p.24)
4 Press the [PLAY] key to begin playback.
You will hear the playback sound of the recording
destination track.
5 When you arrive at the place where you wish to
begin re-recording, press the [REC] key.
Recording will begin (manual punch-in). At this
time, the external input sound will be heard.
6 When you arrive at the end of the area you wish
to re-record, press the [REC] key or the [PLAY]
key.
Recording will end, and the track will resume play-
back (manual punch-out). Now the track playback
will be heard once again.
Recording on a virtual track
Overdubbing
recording another track while you
listen to a previously-recorded track
Recorded track
Selected track
Punching-in/out
re-recording a specic area
Basic operation
Recording