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PM Depth TREMOLO Depth of delay modulation
R->L Delay CROSS DELAY Delay time from right (input) to left (output)
Ratio COMPRESSOR type Compression ratio of the compressor
Rch Delay DELAY type Delay length of the right channel
Rch Delay 1 ECHO First delay length of the right channel
Rch Delay 2 ECHO Second delay length of the right channel
Rch Feedback Level ECHO Feedback amount of the right channel
Rch Init Delay ENSEMBLE DETUNE Length of right channel delay
Release COMPRESSOR type Time until when the compressor effect is removed
NOISE GATE Time until when the gate is closed
Resonance WAH type Bandwidth of the wah filter
Rev Delay REVERB type Delay time from the early reflections until the reverb sound
Reverb Time REVERB type Length of reverb
Room Size EARLY REF type ER will become longer as the size of the room (this value) increases
Rotor Speed 2WAY ROTARY SPEAKER Frequency at which the speaker rotates
Sensitive WAH type Sensitivity with which the wah filter will respond to changes in the input
Stage PHASER type Number of stages in the phase shifter
Threshold COMPRESSOR type Input level at which the effect begins to apply
NOISE GATE Input level at which the gate begins to open
Type EARLY REF type Select the type
Wall Vary REVERB type Condition of the walls of the room being simulated (higher values produce more random
reflections)
Width REVERB type Width of the room being simulated
Note (The types such as “REVERB type” referred to in the above table include the following effects.)
CHORUS type CHORUS1, CHORUS2, CHORUS3, CHORUS4, CELESTE1, CELESTE2, CELESTE3, CELESTE4,
COMPRESSOR type COMPRESSOR, COMP+DIST
DELAY type DELAY L,C,R, DELAY L,R, ECHO, CROSS DELAY
DISTORTION type DISTORTION, OVERDRIVE, AMP SIMULATOR, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH+DIST,
TOUCH WAH+ODRV, COMP+DIST
EARLY REF type EARLY REF1, EARLY REF2, GATE REVERB, REVERSE GATE
FLANGER type FLANGER1, FLANGER2, FLANGER3
KARAOKE type KARAOKE1, KARAOKE2, KARAOKE3
PHASER type PHASER1, PHASER2
PITCH CHANGE type PITCH CHANGE1, PITCH CHANGE2
REVERB type HALL1, HALL2, ROOM1, ROOM2, ROOM3, STAGE1, STAGE2, PLATE, WHITE ROOM, TUNNEL, CANYON, BASEMENT
WAH type AUTO WAH, AUTO WAH+DIST, AUTO WAH+ODRV, TOUCH WAH1, TOUCH WAH2, TOUCH WAH+DIST, TOUCH WAH+ODRV
Explanation of effect parameters