49
MR-8HD/CD Owner’s Manual (Advanced playback and locate functions)
Locating to the LOCATE A or LOCATE B point
You can set the desired point of a song as the LOCATE A or LOCATE B point.
The LOCATE A and B points can be used not only for locating, but also for auto punch in/out,
play modes and part editing, etc.
Setting the LOCATE A or LOCATE B point
You can set the LOCATE A or LOCATE B point while the recorder is running or stops at the
desired point, regardless of time base setting.
<Note>:
The LOCATE A point must be earlier than the LOCATE B point. If not, you cannot carry
out the auto punch in/out or loop function correctly.
<Tip>: While the time base is set to the bar/beat mode, if you set the "Beat resolution" menu item
in the menu mode to "On", you can store the LOCATE A or B point in beat resolution. In other
words, the clock digit of the Bar/Beat/Clk value is automatically rounded down or up, so that
the clock digit is always "000".
See page 127 for details about how to make the beat resolution active or inactive.
<Note>:
You cannot set the LOCATE A or B point for a protected song. If you are going to do so,
the warning message ("
This song is protected!
") is shown. To set the LOCATE A or B point for a
protected song, release the protection first (see page 101).
• To set the LOCATE B point:
When the recorder is playing back (or stopped), press the [LOCATE B/OUT] key at the desired
point while holding down the [STORE] key.
The display briefly shows "Store LOCATE B", and the point when pressing the [LOCATE B/OUT]
key is stored as the LOCATE B point.
• To set the LOCATE A point:
When the recorder is playing back (or stopped), press the [LOCATE A/IN] key at the desired point
while holding down the [STORE] key.
The display briefly shows "Store LOCATE A", and the point when pressing the [LOCATE A/IN]
key is stored as the LOCATE A point.
MIN MAX
100
LR
100
LR
100
LRRL
MIN
MAX
LINE MIC LINE MIC LINE MIC LINE MIC
REC SELECT
010
1
2
3
4
5/6 MASTER
MAX
MAX
MIN
MIN
7/8
LOCATE REC END
A-B PLAY
LOCATE ABS ZERO
PLAYSTOP
RECORD
REWIND F FWD
GUIDE
RHYTHM
CONTRAST
1-8 >
SONG
NEW
1-6 > 7/8
1-4 > 5/6 STEREO
WAV FILE
BOUNCE
POWERFUL
MASTERING
B / OUT
A / IN
LOCATE
STOREPLAY MODEAUTO PUNCH
NATURAL BRIGHT
TIME BASE
SELECT
UNDO/REDO
7/8 >
MENU / ENTER
SIMULATION
DYNAMIC CONDENSER TUBE
MIC
PAN
EFFECT
REVERB / DELAY TIME
HALL
ROOM
PLATE DELAY
PHONES VOL
L
STEREO OUT
R
2
PHONES
1
MAXMIN
BAL
BALBAL
TRIM
UNBAL
PEAK
TRIM
UNBAL
PEAK
TRIM
UNBAL
PEAK
PEAK
DISTORTION
GUITAR
/GUITAR
INPUT A SELECT
INSERT
BAL
UNBAL
TRIM
INPUT A
INPUT B INPUT C INPUT D
ON/
OFF
POWER
ABC1 DEF2 GHI3
JKL4 MNO5
PQR6 STU7 VWX8 YZ9 +-_0
DELETE
TO STEREO BUSS
EFFECT SEND
ON/
OFF
ON/
OFF
ON/
OFF
60'S COMBO
US METAL
BRIT STACK
AMP
SIMULATION
INPUT A
[STORE] key + [LOCATE B/OUT] key
[STORE] key + [LOCATE A/IN] key