Roland SH-201 Electronic Keyboard User Manual


 
You can start playing the SH-201 as soon as you
turn on the power. Go ahead and play the keyboard
while adjusting the volume with the [MASTER VOL] knob.
SH-201 allows you to store the timbres (sounds)
you have created. These stored timbres are called patches.
MASTER VOL
Half of the SH-201’s 64 patches are user programmable. In other words, use these locations
to store your original timbres that you have created.
Lever on the left side of the keyboard can be moved left or right to change the pitch.
Lever on the left side of the keyboard can be moved forward to add vibrato.
D Beam on the upper left of the keyboard can be controlled
from your hand movement above to change the pitch, volume, or brightness.
Listen to the sound as you move any or all of the knobs
and sliders gradually.
D-1 D-2 D-3 D-4 D-5 D-6 D-7 D-8
C-1 C-2 C-3 C-4 C-5 C-6 C-7 C-8
B-1 B-2 B-3 B-4 B-5 B-6 B-7 B-8
A-1 A-2 A-3 A-4 A-5 A-6 A-7 A-8
NUMBER
(
1–8
)
BANK
(
A–D
)
D-1 D-2 D-3 D-4 D-5 D-6 D-7 D-8
C-1 C-2 C-3 C-4 C-5 C-6 C-7 C-8
B-1 B-2 B-3 B-4 B-5 B-6 B-7 B-8
A-1 A-2 A-3 A-4 A-5 A-6 A-7 A-8
NUMBER
(
1–8
)
BANK
(
A–D
)
PRESET GROUP (read only)
USER GROUP (rewritable)
The SH-201 lets you create sound while listening to it in real time by moving knobs and sliders.
At this stage, it is okay if you don’t know how each control affects the sounds.
Don’t worry, because you will get a hang of it as you continue with this text!
A total of 64 patches can be stored. The patch-storing location works like a file cabinet.
A patch can be selected through the GROUP, BANK, and NUMBER buttons.
Once the timbres are stored, they can easily be recalled and played through
simple button operations. Experiment with all of the patches on SH-201
to hear the sounds created!
Let’s get into the function of each of the controls.
Power Switch D Beam Knobs Sliders
Lever
Select GROUP
(PRESET or USER)
Select BANK
(A,B,C,D)
Select NUMBER
(1,2,3,4,5,6,7,8)
As you check out the factory-preset patches in detail, you will find many creative ideas.
Use them as examples to create your own sounds from scratch. This method will enhance your
sound-making skills, verses the common approach of editing a pre-existing sound.
Sound Programming for Thought
3
Chapter
Let’s Play
7 8
3
Chapter
Let’s Play