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EURODESK SL3242FX-PRO/SL2442FX-PRO
7. PRESETS
7. PRESETS
Very dense and long reverberation of a large cathedral. Solo instruments / vocals in slow pieces.
Simulates the sound of early plate reverberators. A classic for drums (snare) and vocals.
Simulates a small theater or large concert hall. Creates an "atmosphere" (e.g. radioplay voices).
Very dense reverb, especially for live applications. Dissipates the sound of keyboard pads, for example.
You can clearly hear the walls of the room. Reverb effect that isn’t directly noticeable.
Adds spaciousness to the sound; signals sound natural, not "flat". Gives a sound source more "class" in the mix.
Simulates a small, lively (strongly reflecting) hall. Perfect for processing drums.
Reproduces a middle-sized room without late reflections. Extremely versatile effect.
Very dense reverb with pronounced early reflections. Drums, percussion, slap bass
Simulates a classic spring reverberation. Extremely versatile effect.
Reverb that is synthetically cut off Produces a very "crisp" snare sound.
Reverb with reversed envelope, i.e. it slowly gets louder. Produces a very spaced out vocal sound.
Slight detuning of the original signal. Extremely versatile effect (guitar, vocals, bass, keyboards etc.).
A slightly delayed signal is added to the original signal, producing
phase shifting of the signals.
Extremely versatile effect (guitar, vocals, bass, keyboards etc.).
Another phase-shift effect. Extremely versatile effect (guitar, vocals, bass, keyboards etc.).
Simulation of a classic effect for electronic organ. Organ / keyboards.
Delay of the input signal with several repetitions. Extremely versatile effect.
Combination of chorus and reverb. A classic effect for vocals.
Flanger combined with a reverb effect. All-purpose effect.
Phaser combined with a reverb effect. All-purpose effect.
Rotary Speaker effect combined with reverb. Organ/keyboards/electric guitar.
Delay combined with reverb. The most common combination for vocals, solo guitar, etc.
Widens the signals and produces interesting repetition effects. Makes vocals stand out in the mix. Good intelligibility is preserved
.
Similar to Delay & Chorus, but with audible up/downward
modulation.
Ideal for creating a slightly spaced out sound.
Soft or loud passages are raised or lowered in level respectively. Single signals, especially from microphones.
No dynamics limitation (see Compressor), but quite the opposite:
interference (noise, hum, etc.) is reduced in level.
Single signals, especially from microphones.
A gate opens for a specific period of time to make a specific signal
pass, and then closes abruptly.
"Controls" feedback-prone microphones / eliminates interference.
Extremely efficient compression through automatic adaptation of
compression parameters.
Gives mix signals a constant output level.
Combines sub-harmonics processor, bass exciter and limiter.
Gives keyboard sounds some special "class" / sound effect for
electric basses.
The signal "wanders" between the sides of the stereo basis. Special effect, e.g. for radioplay soundtracking.
Adds synthetic harmonics to the signal, resulting in increased
presence and "loudness".
Both mix and single signals. Improves intelligibility of vocal
signals.
Level-dependent boost of a specific frequency band, similar to
auto-wah effect for electric guitars.
DJ-ing / sound effects for live events / electric guitar or bass.
Simulates the tube distortion of classic guitar amplifiers. Electric guitar / vocals / keyboards.
Guitar amp simulation. Electric guitar or bass.
Adds the clicks and noise of old vinyl records. DJ-ing / sound effects for live events.
1-kHz test tone. Makes P.A. level setting easier.