Yamaha PM1D Music Mixer User Manual


 
PM1D Manager for Windows Operating manual
8
Screens unique to PM1D Manager
This section explains the screens that differ from the console and are unique to PM1D Manager.
Upper part of the display (common to all screens)
1
Connection status
This area of the PM1D Manager screen will indicate
the status of the connection between the PC and con-
sole or engine.
...........Indicates that a cable is con
-
nected between the console/
engine and the PC, but
communication has not
been established.
...........Indicates that a cable is con
-
nected between the console/
engine and the PC, and that
communication has been
established. In this state, the
PM1D system can be con-
trolled from the PC.
...........Indicates that either the
cable is not connected, or
that the other device is not
powered-on.
2
Connection destination / connection method
The connector (COM port name or USB port name)
that is selected in the Communication Port (Option
menu) of Communication Setup.
Lower part of the display (common to all screens)
1
RECALL button / MUTE button
Select the function of the DIRECT RECALL/MUTE
MASTER 1–12 buttons (
2
) from the following two
choices.
DIRECT RECALL
You can use the DIRECT RECALL/MUTE MAS-
TER 1–12 buttons to directly recall the scenes
assigned to direct recall numbers 1–12. For details
on how to assign a scene to a direct recall number,
refer to “CS1D Reference Manual (Software)” con-
tained in the CS1D Owner’s Manual.
MUTE MASTER
You can use the DIRECT RECALL/MUTE MAS-
TER 1–12 buttons to turn muting on/off for mute
groups 1–12.
Hint
These two buttons have the same function as the
MODE button in the MUTE GROUP ASSIGN
screen of the IN DCA/MUTE function and OUT
DCA/MUTE function, and the MODE button in the
DIRECT RECALL screen of the SCENE function.
2
DIRECT RECALL/MUTE MASTER 1–12 buttons
Depending on the setting of the RECALL button /
MUTE button (
1
), these buttons function either as
direct recall or mute master buttons.
These have the same function as the DIRECT
RECALL [1]–[12] switches in the SCENE MEMORY
block of the console.
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