Casio LK-270 Electronic Keyboard User Manual


 
English
Sampling Sounds and Playing Them on the Digital Keyboard
E-19
Use the procedures in this section to sample a sound and play
it as the melody part on the Digital Keyboard.
Up to five sampled sounds can be stored in Digital
Keyboard memory as tone numbers 571 through 575.
Simply select the tone number where the sound you want is
located to assign the sound to the keyboard.
1.
Press
bp
and then use
bs
(10-key) to enter the
tone number (571 to 575) where you want to
store the sampled sound.
In place of the above steps, you could press
cs
and
bp
at
the same time and then select a tone number.
2.
Press
cs
.
This enters sampling standby.
The allowable sampling time (in seconds) will appear on
the display momentarily and then the display will change
to the following.
3.
Output the sound from the external device. In
the case of a microphone, output the sound in
the direction of the microphone.
Sampling will start automatically.
4.
After the sound you want to sample is finished,
press
cs
.
Sampling will stop when you release
cs
.
Even if you do not press
cs
, sampling will stop
automatically whenever there is no more sound being
input from the external device or microphone. Sampling
also will stop automatically 10 seconds after it is
started.
5.
Play something on the Digital Keyboard.
You may not be able to get 10 seconds of sampling if
Digital Keyboard memory is low due to storage of other
data. If this happens, deleting other memory data you no
longer need will free up memory space and you should be
able to sample for 10 seconds. See “Deleting a Sampled
Sound” on page E-24 for more information.
Sampling sound and storing it will delete any sound
data currently stored under the same tone number. To
help ensure that you do not accidentally delete
important data, be sure to read “Protecting Against
Accidental Deletion of Sampled Sounds” on page E-25.
Sampling and Playing a Melody
Sound (Melody Sampling)
To sample a sound
N o D a t a
No sampled sound stored Lights
W
a i t i n
g
Flashes
Sa
m
p
l i n
g
Lights
S 1 : O r
g
n l
Sampled sound 1
Used memory (Unit: Kbytes)
Remaining memory capacity