Casio WK220 Electronic Keyboard User Manual


 
Sampling Sounds and Playing Them on the Digital Keyboard
E-20
Use the procedures in this section to sample a sound and play
it as the melody part on the Digital Keyboard.
Up to five sampled sounds can be stored in Digital
Keyboard memory as tone numbers 601 through 605.
Simply select the tone number where the sound you want is
located to assign the sound to the keyboard.
1.
Press
bn
(TONE) and then use
br
(10-key) to
enter the tone number (601 to 605) where you
want to store the sampled sound.
2.
Press
cr
and
cs
at the same time.
This enters sampling standby.
The allowable sampling time (in seconds) will appear on
the display momentarily and then the display will change
to the following.
3.
What you should do next depends on your
Digital Keyboard model as described below.
CTK-4200:
Output sound from the external device.
WK-220, WK-225:
Output the sound in the direction of the microphone.
Sampling will start automatically.
Sampling will not start if the volume of the sound is too
low.
4.
After the sound you want to sample is finished,
press
cr
and
cs
at the same time.
Sampling will stop.
Even if you do not press
cr
and
cs
, sampling will stop
automatically whenever there is no more sound being
input from the external device or microphone. Sampling
also will stop automatically 10 seconds after it is
started.
5.
Play something on the Digital Keyboard.
You may not be able to get 10 seconds of sampling if
Digital Keyboard memory is low due to storage of other
data. If this happens, deleting other memory data you no
longer need will free up memory space and you should be
able to sample for 10 seconds. See “Deleting a Sampled
Sound” on page E-26 for more information.
Sampling sound and storing it will delete any sound
data currently stored under the same tone number. To
help ensure that you do not accidentally delete
important data, be sure to read “Protecting Against
Accidental Deletion of Sampled Sounds” on page E-26.
Sampling and Playing a Melody
Sound (Melody Sampling)
To sample a sound
No Da t a
No sampled sound stored
Lights
Flashes
W
ai t in
g
Flashes
Sam
p
lin
g
S1 :Or
g
nl
Sampled sound 1
Used memory
(Unit: Kbytes)
Remaining
memory capacity