Yamaha MOTIF XS6 Electronic Keyboard User Manual


 
Voice mode Song mode Pattern mode Mixing mode Master mode Utility mode File mode
Performance
mode
Sampling
mode 1
Sampling
mode 2
Reference
Playing the Keyboard in the Voice Play Mode
MOTIF XS Owner’s Manual
92
1 Voice Bank
Indicates the Bank of the current Voice.
The Voice Bank is the memory that includes data of Normal
Voices and Drum Voices. There are 15 Voice Banks as
follows.
PRE1 – 8 (Preset Bank 1 – 8)
Each of these Banks includes 128 different preset Voices.
USR1 – 3 (User Bank 1 – 3)
These Banks can be used for storing the Voices you create
and edit. 128 different Voices are pre-programmed in each of
these Banks.
GM
This Bank contains 128 different Voices which correspond to
the order specified by the General MIDI (GM) format.
GMDR (GM Drum Bank)
This Bank contains a single Drum Voice, in which the drum
instrument assignment corresponds to the General MIDI (GM)
format.
PDR (Preset Drum Bank)
This Bank includes 64 different preset Drum Voices.
UDR (User Drum Bank)
This Bank can be used for storing the Drum Voices you create
and edit.
2 Voice Number (Group/Number)
Each Voice within a Bank is assigned to a Voice Number of
001 to 128.
Voice Numbers 001 to 128 are converted to the format
(shown in the parentheses) related to Banks A to H and
Numbers 1 to 16 (for each Bank). This format is related to
the Group buttons [A] – [H] and the Number buttons [1] –
[16]. The Voice Numbers and the corresponding Group/
Numbers are listed below.
3 Category (Main Category 1/Main Category 2)
Indicates the Main Category of the selected Voice.
“Category” is a keyword that indicates the instrument
characteristics or the type of sound. A Preset Voice is
registered to two Main Categories. The Category settings
can be edited in the General display (page 98) of the Voice
Common Edit. For details, refer to the explanation of the
General display.
4 Voice Name
Indicates the name of the current Voice.
5 Transmit CH (MIDI Transmit Channel)
Indicates the MIDI channel over which the keyboard/
controller performance sends MIDI data (to an external
sequencer, tone generator, or other device). For
information about how to set the value, see page 91.
6 Octave
Indicates Keyboard Octave setting set via the OCTAVE
buttons. This parameter determines how much higher or
lower the pitch of each key is compared to normal pitch.
7 Control Function
Indicates the status of the Knobs and Control Sliders on the
panel. This is same as the Control Function window
(page 89).
8 Assign Settings
Indicates the functions assigned to the respective Knobs,
ASSIGNABLE FUNCTION buttons, and other controllers.
The function assignment can be set in the Control Assign
display (page 147) of the Performance Common Edit mode
and Controller Set display (page 104) of the Voice
Common Edit mode.
MW (Modulation Wheel)
Indicates the function assigned to the Modulation Wheel.
RB (Ribbon Controller)
Indicates the function assigned to the Ribbon Controller.
AF1, AF2 (Assignable Function 1, 2)
Indicates the functions assigned to the two ASSIGNABLE
FUNCTION buttons.
AS1, AS2 (Assign 1, 2)
Indicates the functions assigned to the respective Knobs
(printed “ASSIGN 1” and “ASSIGN 2”) when the TONE1 lamp
is lit.
9 [SF1] ARP1 – [SF5] ARP5 (Arpeggio 1 – 5)
The Arpeggio types are assigned to the buttons with the
8th note icon on the display tab. You can call them up by
pressing these buttons any time during your keyboard
performance. Assigning Arpeggio types to the buttons can
be done from the Arpeggio display (page 95).
) [SF6] INFO (Information)
Pressing this button calls up the information page of the
current Voice. For details, refer to “Voice Information”
below.
GM Voices
GM (General MIDI) is a worldwide standard for Voice
organization and MIDI functions of synthesizers and tone
generators. It was designed primarily to ensure that any
song data created with a specific GM device would
sound virtually the same on any other GM device—no
matter the manufacturer or the model. The GM Voice
bank on this synthesizer is designed to appropriately
play back GM song data. However, keep in mind that the
sound may not be exactly the same as played by the
original tone generator.
Group/Number Voice Number
A01 – 16 001 – 016
B01 – 16 017 – 032
C01 – 16 033 – 048
D01 – 16 049 – 064
E01 – 16 065 – 080
F01 – 16 081 – 096
G01 – 16 097 – 112
H01 – 16 113 – 128
Voice Bank
Group
Voice Number
Number