48: Reverb-Room
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48: Reverb-Room
This reverberation effect emphasizes the early reflections, simulating a tight, room sound. Changing the
balance between the early reflections and reverb sound allows you to simulate nuances, such as the type
of walls of a room.
49: Reverb-BrightRoom
This reverberation creates a bright, room-type sound.
a Reverb Time [sec] 0.1…3.0sec Sets the reverberation time.
b High Damp [%] 0…100% Damping amount in the high range
c Pre Delay [msec] 0…200msec Delay time from the dry sound
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d Pre Delay Thru [%] 0…100% Mix ratio of non-delay sound
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e ER Level 0…100 Sets the level of early reflections.
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f Reverb Level 0…100 Sets the reverberation level.
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g EQ Trim 0…100 EQ input level
h Pre LEQ Gain [dB] –15…+15dB Low-EQ gain
i Pre HEQ Gain [dB] –15…+15dB High-EQ gain
j
Wet/Dry Dry, 1:99…99:1, Wet Sets the balance between the effect and dry sounds.
Src None…Tempo Modulation source of effect balance
Amt –100…+100 Modulation amount of effect balance
c: Pre Delay [msec]
d: Pre Delay Thru [%]
The Pre Delay sets delay time of reverb input, allowing you to control spacious-
ness.
Using the Pre Delay Thru parameter, you can mix the dry sound without delay,
emphasizing the attack of the sound.
Left
Right
Wet / Dry
Wet / Dry
Wet: Mono In - Stereo Out / Dry: Stereo In - Stereo Out
EQ Trim
+
EQ Trim
LEQ HEQ
Pre Delay
Reverb
Reverb Level
ER Level
ER Level
Pre Delay Thru
ERs
ERs