Casio CDP-200R Electronic Keyboard User Manual


 
English
Sampling Sounds and Playing Them on the Digital Piano
E-17
Use the procedures in this section to sample a sound and play
it as the melody part on the Digital Piano.
Up to five sampled sounds can be stored in Digital Piano
memory as tone numbers 671 through 675. Simply select
the tone number where the sound you want is located to
assign the sound to the keyboard.
1.
Press
bt
and then use
cl
(10-key) to enter the
tone number (671 to 675) where you want to
store the sampled sound.
In place of the above steps, you could press
6
and
bt
at
the same time and then select a tone number.
2.
Press
6
.
This enters sampling standby.
The allowable sampling time (in seconds) will appear on
the display momentarily and then the display will change
to the following.
3.
Output the sound from the external device. In
the case of a microphone, output the sound in
the direction of the microphone.
Sampling will start automatically.
4.
After the sound you want to sample is finished,
press
6
.
Sampling will stop when you release
6
.
Even if you do not press
6
, sampling will stop
automatically whenever there is no more sound being
input from the external device or microphone. Sampling
also will stop automatically 10 seconds after it is
started.
5.
Play something on the Digital Piano.
You may not be able to get 10 seconds of sampling if
Digital Piano memory is low due to storage of other data. If
this happens, deleting other memory data you no longer
need will free up memory space and you should be able to
sample for 10 seconds. See “Deleting a Sampled Sound”
on page E-23 for more information.
Sampling sound and storing it will delete any sound
data currently stored under the same tone number. To
help ensure that you do not accidentally delete
important data, be sure to read “Protecting Against
Accidental Deletion of Sampled Sounds” on page E-23.
Sampling and Playing a Melody
Sound (Melody Sampling)
To sample a sound
N o D a t a
No sampled sound stored
Lights
W
a i t i n
g
Flashes
S a m
p
li n
g
Lights
S 1 : O r
g
n l
Sampled sound 1
Used memory
(Unit: Kbytes)
Remaining memory
capacity