Zoom RFX-1100 DJ Equipment User Manual


 
ZOOM RFX-1100
8
•REVERB Bank
This bank contains a variety of reverb effects. For effects 1 - 9, the CHARACTER control can be used to select one of
eleven character variations.
1. HALL
1
Large Hall
Reverb Time
Sets the reverb
duration.
2 Bright Hall
3 Recital Hall
4 Municipal
5 Wood Hall
6 Cathedral
7 Medconcert
8 Strings Hall
9 Castle Hall
10 Small Hall
11 Gymnasium
These effects simulate the reverb in various types of medium to
large size buildings.
Simulates a large concert hall.
Simulates a medium-size hall with strong, bright
reverb.
Simulates a small hall.
Simulates a fairly large municipal style hall.
Simulates a medium-size hall with predominantly
wooden interior.
Simulates a large cathedral.
Simulates a medium-size concert hall.
Simulates a concert hall designed for classical music.
Simulates a medieval castle.
Simulates a small hall with warm sound character.
Simulates a gymnasium.
CHARACTER
REVERB TIME
Recommended
setting
S/R
2. ROOM
1
Tile Chamber
Reverb Time
Sets the reverb
duration.
2 Warm Room
3 Big Wooden
4 Meeting Room
5 Large Club
6 GtrSpace
7 Strings Room
8 Small Chamber
9 Glass Room
10 Rehearsal Space
11 Garage
These effects simulate the reverb in various types of interior spaces,
ranging from small rooms to large clubs.
Simulates the acoustics of a tiled room.
Simulates the acoustics of a room with warm sound
character.
Simulates the acoustics of a fairly large room made
of wood.
Simulates the acoustics of a conference room.
Simulates the acoustics of a large club with strong
reverb.
Reverb with a pronounced midrange.
Reverb emphasizing the low range and midrange.
Reverb which makes the spoken voice stand out
clearly.
Reverb with lean low end.
Simulates a rehearsal room with strong reverb.
Simulates the reverb character of a garage.
CHARACTER
REVERB TIME
Recommended
setting
S/R
This section lists all the effects available in the RFX-1100 and describes the character or parameter variations that are
possible.
Effects suitable for a send/return connection are marked with the symbol.
3. PLATE
CHARACTER
REVERB TIME
Recommended
setting
1 Large Plate
Sets the reverb
duration.
Reverb Time
2 Bright Plate
These effects simulate the so-called "plate reverb" sound (as
produced by a pickup mounted to a large, free-hanging iron plate).
Simulates the reverb produced by a large plate.
Bright plate reverb suitable for percussion.
S/R
RFX-1100 Effects
RFX-1100 Effects
S/R