Casio CTK-4000 Electronic Keyboard User Manual


 
Sampling Sounds and Playing Them on the Digital Keyboard
E-20
You can apply various effects to sampled sounds.
1.
Press
bo
and then use
br
(10-key) to enter the
tone number (CTK-5000: 671 to 675) (CTK-4000:
571 to 575) to which you want to apply effects.
2.
Press
bo
to cycle thorough the available
effects, described below.
Avoid assigning the same sampled sound to the keyboard
for play along and for looped play. Doing so will cause, the
Loop 1 effect to be applied to the keyboard tone while
looped play of the sampled sound is being performed.
You can use the procedure to change the drum sounds that
are assigned to each keyboard key.
You can store up to three drum sets and store them as tone
numbers 676, 677, and 678 (CTK-4000: 576, 577, and
578). Simply select the tone number where the drum set
you want is located to assign the drum set sounds to the
keyboard.
1.
Press
bp
.
bp
lights.
2.
Press
bo
and then use
br
(10-key) to enter the
tone number (CTK-5000: 676, 677, or 678)
(CTK-4000: 576, 577, or 578) for the drum set
whose sounds you want to change.
In place of the above steps, you could press
cr
and
bp
at the same times and then select a tone number.
3.
Press
cr
.
4.
Press the keyboard key to which you want to
assign the drum sound you are about to
sample.
This enters sampling standby.
The allowable sampling time (in seconds) will appear on
the display momentarily and then the display will change
to the following.
Applying Effects to a Sampled Sound
Effect Type
(Display)
Description
Original (Orgnl)
Normal sampled tone (no looping, no
effect).
Loop 1 (Loop1) Loops the sampled sound.
Loop 2 (Loop2)
Loops the sample sound and raises the
pitch of the resonating sound when the
keyboard key is released.
Loop 3 (Loop3)
Loops the sample sound and lowers the
pitch of the resonating sound when the
keyboard key is released.
Pitch 1 (Ptch1)
Changes the pitch from low to high, at an
increasing rate.
Pitch 2 (Ptch2)
Changes the pitch from high to low, at a
decreasing rate.
Pitch 3 (Ptch3)
Changes the pitch from high to low, at a
decreasing rate, and then raises the pitch
when the key is released.
Tremolo (Treml) Alternates volume between high and low.
Funny 1 (Funy1)
Adds vibrato and changes the pitch by a
gradually increasing amount.
Funny 2 (Funy2)
Alternates between high pitch and low
pitch.
Funny 3 (Funy3)
Adds vibrato and changes the pitch from
low to high.
Incorporating a Sampled Sound
into a Drum Set (Drum Sampling)
No Da t a
Lights
No Da t a
Flashes
W
a i t i n
g
Flashes