Fostex DE-10 Musical Instrument User Manual


 
8
DE-10 Owner’s Manual
Effects in SINGLE 1 MODE
• L. HALL (Large Hall)
L. HALL 1 (Natural Large Hall) : Same as DUAL mode L. HALL 1, but higher density reverberation.
L. HALL 2 (Lo-Freq Large Hall) : Same as DUAL mode L. HALL 2, but higher density reverberation.
L. HALL 3 (Vivid Large Hall) : Same as DUAL mode L. HALL 3, but higher density reverberation.
L. HALL 4 (Hard-Wall Large Hall) : Same as DUAL mode L. HALL 4, but higher density reverberation.
L. HALL 5 (Soft-Wall Large Hall) : Same as DUAL mode L. HALL 5, but higher density reverberation.
L. HALL 6 (Long Pre-Delay Large Hall) : Same as DUAL mode L. HALL 6, but higher density reverberation.
L. HALL 7 (Cave) : Same as DUAL mode L. HALL 7, but higher density reverberation.
L. HALL 8 (Stadium) : Same as DUAL mode L. HALL 8, but higher density reverberation.
L. HALL 9 (Vivid Stadium) : Same as DUAL mode L. HALL 9, but higher density reverberation.
L. HALL 10 (Auditorium) : Reverb simulating a space with little reverberation, such as a large auditorium.
L. HALL 11 (Big Cave) : Simulates a more spacious volume than the cave of L. HALL 7. Reverb time is longer.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3): Adjust the Character.
• ROOM
ROOM 1 (Natural Room) : Same as DUAL mode ROOM 1, but higher density reverberation.
ROOM 2 (Garage) : Same as DUAL mode ROOM 2, but higher density reverberation.
ROOM 3 (Dead Room) : Same as DUAL mode ROOM 3, but higher density reverberation.
ROOM 4 (Live Room) : Same as DUAL mode ROOM 4, but higher density reverberation.
ROOM 5 (Vivid Room) : Same as DUAL mode ROOM 5, but higher density reverberation.
ROOM 6 (Off Mic) : Same as DUAL mode ROOM 6, but higher density reverberation.
ROOM 7 (Hard Wall Drum Booth) : Same as DUAL mode ROOM 7, but higher density reverberation.
ROOM 8 (Wood Wall Drum Booth) : Same as DUAL mode ROOM 8, but higher density reverberation.
ROOM 9 (Live House) : Same as DUAL mode ROOM 9, but higher density reverberation.
ROOM 10 (Back Stage) : Amazing room reverb with a light flanging effect
ROOM 11 (Hi-Freq Room) : Special reverb with flanging applied to the early reflections of the room.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 1_MIX] knob (PARAM.3): Adjust the Character.
• S. HALL (Small Hall)
S. HALL 1 (Natural Small Hall) : Same as DUAL mode S. HALL 1, but higher density reverberation.
S. HALL 2 (Lo-Freq Small Hall) : Same as DUAL mode S. HALL 2, but higher density reverberation.
S. HALL 3 (Vivid Small Hall) : Same as DUAL mode S. HALL 3, but higher density reverberation.
S. HALL 4 (Hard-Wall Small Hall) : Same as DUAL mode S. HALL 4, but higher density reverberation.
S. HALL 5 (Soft-Wall Small Hall) : Same as DUAL mode S. HALL 5, but higher density reverberation.
S. HALL 6 (Long Pre-Delay Small Hall) : Same as DUAL mode S. HALL 6, but higher density reverberation.
S. HALL 7 (Narrow Small Hall) : Same as DUAL mode S. HALL 7, but higher density reverberation.
S. HALL 8 (Dead Hall) : Same as DUAL mode S. HALL 8, but higher density reverberation.
S. HALL 9 (Small Stadium) : Same as DUAL mode S. HALL 9, but higher density reverberation.
S. HALL 10 (Out Door Stage) : Simulation of an outdoor stage. Extremely small amount of reverberation.
S. HALL 11 (Flat Reverb) : Small hall with no early reflections, and the entire frequency range decays in the same way.
* [EFFECT 1_ADJUST] knob (PARAM.1): Adjust the Reverb Time.
* [EFFECT 2_ADJUST] knob (PARAM.2): Adjust the E/R Level.
* [EFFECT 2_MIX] knob (PARAM.3): Adjust the Character.
OUTPUT 1 (L)
OUTPUT 1 (R)
ROOM
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
L. HALL
INPUT 1
INPUT 2
OUTPUT 1 (L)
OUTPUT 1 (R)
S. HALL
INPUT 1
INPUT 2
• PLATE
PLATE 1 (Normal Plate) : Same as DUAL mode PLATE 1, but higher density reverberation.
PLATE 2 (Old Plate) : Same as DUAL mode PLATE 2, but higher density reverberation.
PLATE 3 (Vivid Plate) : Same as DUAL mode PLATE 3, but higher density reverberation.
PLATE 4 (Lo-Freq Plate) : Same as DUAL mode PLATE 4, but higher density reverberation.
PLATE 5 (Sharp Plate) : Same as DUAL mode PLATE 5, but higher density reverberation.
PLATE 6 (Mono Plate) : Same as DUAL mode PLATE 6, but higher density reverberation.