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<DRB1394>
En
English
6. FILTER
In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, the
filter frequency is moved, greatly changing the sound
coloration.
Example
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
16/1, 32/1, or 64/1 beat
Frequency
7. FLANGER
In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of flanger effect is produced quickly and easily.
Example
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
16/1, 32/1, or 64/1 beat
Short
delay
8. PHASER
In units of 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, 16/1, 32/1, or 64/1 beat, 1
cycle of phaser effect is produced quickly and easily.
Example
1 cycle = 1/4, 1/2, 1/1, 2/1, 4/1, 8/1,
16/1, 32/1, or 64/1 beat
Phase shift
9. REVERB
Produces reverberation effect.
10. ROBOT
Input sounds are reproduced as though generated by a robot.
11. CHORUS
Generates a chorus sound in synch with 1/8, 1/4, 1/2, 1/1, 2/1,
4/1, 8/1, or 16/1 beat. The sound produced has breadth as
though the same pitch were issuing from multiple sources.
12. ROLL
Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are
recorded and output repetitively. Also, when sounds are
changed from 1/1 beat to 1/2 or 1/4 in synch with the beat, a roll
sound effect can be produced.
Example
Repeat
Original
1/1 roll
Effect ON
13. REVERSE ROLL
Sounds of 1/16, 1/8, 1/4, 1/2, 1/1, 2/1, 4/1, 8/1, or 16/1 beat are
recorded, inverted, and output repetitively. Also, when sounds
are changed from 1/1 beat to 1/2 or 1/4 in synch with the beat,
an inverted playback roll sound effect can be produced.
Example
Reversed repeat
Original
1/1 reverse roll
Effect ON
14. SEND/RETURN
By connecting a sampler or effector, a wide variety of other
effects can be created.
EFFECT FUNCTIONS (TYPES OF BEAT EFFECTS)