Yamaha MU100R Musical Instrument User Manual


 
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No. File Name Category Comment
01 HG_001.MID Pop Rock For part 5, the AMP SIM effect applies distortion to the “Hammer M” guitar sound. To give
the sound additional spice, AUTO PAN is applied to the electric piano of part 2. The
ROTARY SP effect is used lavishly on the Organ of part 8.
02 HG_002.MID Funk Hard Rock Part 5 applies the AMP SIM insertion effect to SuperJzB to simulate lead guitar. Gate Rev
is used to emphasize a sense of funk for the drums, and also to differentiate it from the
other parts.
03 HG_003.MID Ballade FMChoGTR is used for the arpeggio guitar on part 6. To distinguish the acoustic drums
from the sequenced drums, completely different drum kits are used, and reverb is applied
deeply to create a feeling of space.
04 HG_004.MID Jazz The bass of part 3 is Boston, with a nice-feeling attack. A new sound is also used for the
trumpet of part 6. To top it off, the LO-FI effect is used to make the ending sound like a radio.
05 HG_005.MID Fusion In the first section, part 6 uses RhgcastM and part 7 uses NaslGtSt to realistically simulate
guitar cutting. Notice that AUTO WAH is applied to the synth lead (Sync B&L) of part 4.
06 HG_006.MID Fast Swing To give the piano a sense of weight, DblConGr is used. The bass is BostnBrt. The organ
is RotaryOr, and the ROTARY SP effect is used in addition to emphasize the sound.
07 HG_007.MID Swing(Brush) The TREMOLO effect is applied to Vibes K of part 5 to emphasize the resonances. For
realism, the guitar is SuperJzB and the bass is Coolth.
08 HG_008.MID Funk Effects have been carefully used to create a feeling of independence between parts. On
the drums, ER2 is applied to the SD, and Hall Reverb is applied to the Tom. By applying
AUTO WAH to the guitar and using three parts (3 kits) for the drums, the tonal outline of
each part is kept clear.
09 HG_009.MID Trance The sequenced phrases use Distance. During the song, NstOrSpl is used in a sound-
effect-like manner. Two parts are used for the drums. The main kit is AnlgKit2 for part 10,
and HH is programmed using DanceKit.
10 HG_010.MID TripHop Three parts are lavishly used for the drums, with a separate kit used for each scene. 10
and 12 are the same kit, but with different effect settings and sound editing. To create a
sense of lo-fi, COMP+DIST is applied.
11 HG_011.MID HipHop Turnpik1 is used for electric piano and BostnBrt is used for Bass. Drums are up-front and
kept simple, using HipHopKit. To create a lo-fi effect, a distortion effect is applied to the
drums.
12 HG_012.MID Techno FrcOscBa is used to simulate the resonance characteristic of Techno. Three drum parts
are used to bring out a feeling of sampling etc. COMP is applied to the drums.
13 HG_013.MID House On part 10 (AnlgKit2), COMP is applied to SD/BD for emphasis. HH is played separately
by part 11 DanceKit. On fill-ins, reverb is deepened for part 12 DarkRKit, enhancing the
feeling of independence of the samples.
14 HG_014.MID House Drums are important for dance music. Here, the drums are played mainly by ApogeeKt
on part 10. The Latin elements are reproduced by part 11. Exclusive messages for setting
the effects have been inserted into the song data to create a sense of “pasted” samples.
15 HG_015.MID Jungle Here too, we lavishly use three parts for the drums; 10-JunglKit, 11-TrampKit and 12-
TknoKtKS. Each has different effect settings to emphasize the sampled feeling. Part 12
is particularly good.
16 HG_016.MID ClubJazz Listen for Bkstairs in the intro. Reverb is applied only to this part to make it sound more
like sampling. The drums are carried by two parts; part 10 is used for the main drums, and
part 11 as the percussion part.
17 HG_017.MID AcidJazz CoffinKt is used on part 10 for the intro and ending to produce a lo-fi feeling. During the
song, part 11 uses RogueKit.
18 HG_018.MID Reggae The drum part that had been using JazzKit was programmed using CoffinKt for a club
atmosphere. To get a sampled feeling, the COMP+DIST variation effect is applied to the
drum part.
19 HG_019.MID Latin/bpm=121 A combination of Latin styles such as salsa and bossanova. Hall1 is the over all effect. For
the ending, the “LO-FI” variation effect is applied to the drum part to simulate a separate
scene.
20 HG_020.MID Latin/bpm=111 Latin dance arrangement centered on samba. Listen to the great unison between part 1
(FakeAltD) and part 7 (ManhttnP). On part 11, BD and SD are taken from AmberKit for
greater independence.
Produced by Idecs
MU100R Demo Song List 1 (Using PCM Voices)