Chapter 6: Editing Programs
result in a duller sound (less high frequencies). When this parameter is set to 0,
velocity will have no affect on the filter.
AMP/RANGE
Velocity Curve (13 choices) Page 1
Page 1 of the Amp/Range function (press [80]) lets you select one of 13 velocity
curves. This determines how the drum will respond to the dynamics of your playing the
keyboard. A LINEAR curve is the norm, whereby the increase in level is equal to the
increase in velocity; the velocity values increase as you play harder. Many of the
Velocity Curves make up sets to be used by 2, 3 or 4 drums in order to facilitate
velocity crossfading, whereby a different drum is played depending on how hard or
soft the keyboard is played. However, each drum must be in a different sound layer of
the Program in order to be stacked on the same note.
If you want to create your own velocity crossfading Program, assign the related
versions of the same drum samples (“Conga High” and “Conga Lo”) the same key in
different Program Sound layers, then use the appropriate velocity curves for each
drum (in a three-way velocity split, drum 1 would use curve “1 of 3,” drum 2 would
use curve “2 of 3” while drum 3 would use “3 of 3”). For more details about the 13
velocity curves, see the illustration on page 62.
Note # (000 to 127/C-2 to G8) Page 2
Each drum can be assigned to a single note which will trigger the drum sound when
played. You can also set the note assignment by holding [80] and tapping the key on
the keyboard you want to set as the note for the drum.
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Only one drum can be assigned to a single note within a single Program sound. If
more than one drum in a sound is assigned to the same note, only the higher number
drum will sound.
Note # Range (0 to +3) Page 3
Each drum can be assigned a range of notes (up to 3) above the root note which will
trigger the drum sound when played. This parameter specifies the note range of the
selected drum (0 to +3).
AMP ENVELOPE
Decay (0 to 99, Gate00 to Gate99) Page 1
Page 1 in the Amp Envelope (press [110]) Function lets you adjust the Decay time of
the selected drum (00 to 99, Gate00 to Gate99). If this is set to 0, only the very
beginning of the drum sample is played; setting this to 99 will cause the entire drum
sample to play. When set above 99, the Decay uses a gated mode. The Decay can
still be set between 0 and 99, but in 5-step increments (e.g., Gate00 = Decay setting
of 0 with gating, Gate05 = Decay setting of 5 with gating, etc.). Gating means that the
drum sound will continue to be played as long as the key is held. This is useful for
longer sounds, like cymbals, when you wish to hear a short crash by playing a short
note but can still hear a longer crash by keeping the note held down.
84 QS7/QS8 Reference Manual