Chapter 7: Editing Effects
STORING EFFECT PATCHES IN PROGRAM MODE
Effects are an extension of a Program. So, when you store a Program, you store its
Effects Patch along with it. Once a Program’s Effect Patch has been altered, the
display will show a “*” next to the Program’s name (if in Program Mode; when editing
the Effect Patch in Mix mode, a “*” will appear next to the Program’s name only when
assigning Program’s to the Mix’s channels and the Effect Channel is selected). The
“*” indicates that the current Effect Patch in the edit buffer is different from what is
stored in memory for the selected Program.
While in Effects Edit mode, press [STORE] at any time to go to Store mode. Store
mode has several pages, but the main storing function is found in the first page.
SAVE? USER 000
(Press STORE)
To store the edited Program along with its Effect Patch into the same location it was
recalled from, simply press [STORE] again, and it will be stored. To store the edited
Program into a different location, use the [00] – [120] and [0] – [9] buttons to select a
Program number (000 – 127) in the User Bank. If a RAM Sound Card is inserted, use
the [s VALUE] and [VALUE t] buttons to select a different Bank. When you’re ready,
press [STORE] to save your Program.
STORING EFFECT PATCHES IN MIX MODE
When in Mix Play Mode or Mix Edit Mode, the Effect Program number shown in the
display is the Program number selected as the Effect Channel. Storing the Mix will
save this number, but will not store any changes you may have made to the Effect
Patch itself.
• If [STORE] is pressed twice while editing a Program that is on the Effect
Channel, both the Program and its Effects will be stored.
• If [STORE] is pressed twice while editing a Program that is on a Channel other
than the Effect Channel, the edited Program will be stored without altering its
previous Effects settings.
• If [STORE] is pressed twice while editing a Mix (Mix Edit Mode), only the Mix
parameters will be stored, not the individual Programs or the Effects Patch.
COPYING EFFECT PATCHES
When you want a Program to use the Effects from a different Program, you must
copy that other Program’s Effects into the Program you are working on. This is done
within Store Mode using the “Copy Effect” function. First, select the Program which
contains the Effects you wish to copy. And, of course, you can only copy Effects to
Programs that are in the User Bank or on a RAM Sound Card Bank.
For more about copying effects, see page 36.
90 QS7/QS8 Reference Manual