Korg 73key Electronic Keyboard User Manual


 
Editing a Drum Kit
107
5. SelectaDrumsamplebytouchingitsnameinthe
list.
6. PresstheOKbuttontoconfirmyourselection.
7. Switchtheslotto2,andmakesettingsfor
Drumsample2inthesameway.
Nowthatyou’veassignedDrumsamplesto
Drumsample1andDrumsample2,let’ssetupthe
velocityrangesandcrossfades.
8. AccesstheP5:DrumKit–VelocitySplitpage.
9. SetDrumsample2’sThresholdVeloci
tyto1,and
itsCrossfadetoOff.
10. SetDrumsample1’sThresholdVelocityto80.
YoucanedittheThresholdVelocitysettingby
touchinganddraggingthegraphicontheright
(see“*EG,VelocitySplit”onpage 6).
Now,Drumsample2willsoundwhenyouplaysoftly,
atve
locitiesof79orless–andDrumsample1willsound
whenyouplayharder
,withvelocitiesof80ormore.
ThemeterattheleftsideoftheVelocitySplitgraphic
indicatesthenoteonvelocityvalue.Thisletsyou
verifythedrumsamplethatwillbesoundedbyagiven
velocity.
11. Next,setDrumsample1’sCrossfadeto20,andits
CurvetoLinear.
Noticethatthegraphicnowshowsthetworanges
taperingintooneanother
.Between80and100,
Drumsample2willfadeout,andDrumsample1will
fadein,creatingagradualvelocitytransitioninsteadof
ahardsplit.
Fine-tuning the sound of each sample
1. Ifyoulike,adjusttheLevelsforthetwo
Drumsamples.
Thiscanbeveryusefulincreatingasmoothvelocity
splitorcrossfade.
2. Asnecessary,specifythetuning,EGparameters,
andfilter.
AccesstheP5:DrumKit–SampleParameterpage.
AdjustTune,Attack(AmpEGAttack),Decay(Amp
EGDecay),CutoffandResonanceforea
ch
drumsample.
3. Youcanalsoedi
tthedrive,boost,andEQforeach
drumsample.
AccesstheP5:DrumKit–Drive/EQpage.
AdjustDrive,LowBoost,and3BandEQGain[dB]
foreachdrumsample.
4. Repeat“BasicEditing,”onpage 106tosetupeach
keyoftheDrumKit.
5. Youcanal
socopysettingsfromonekeyto
another,usingtheCopyKeySetupmenu
c
ommand.
Using Exclusive Groups
1. AccesstheP5:DrumKit–Voice/Mixerpage.
2. UsetheExclusiveGroupstomakeonedrum
soundcutoffanotherdrumsound‐suchasclosed
andopenhihats.
Forexample,let’ssaythatyou’veassignedanopenhi
hatandaclosedhihattothesameexclusivegroup:
•Playtheopenhihatsound.
•Whileit’sstillringing,playtheclosedhihat.
•Th
eopenhihatsoundwillbecutoff–simulating
theactionofaphysicalhihat.