Edirol SD-80 Musical Instrument User Manual


 
17
Using the internal sound generator
Using the internal
sound generator
About GM2/Native modes
GM2/Native mode sound sets
The sounds sets of GM2 mode and Native mode are organized by their character into four or six
variations.
fig.5-01
Classical
This is the basic sound set that blends well into an ensemble. This set is
also used when GM2 data compatibility is important.
Contemporary
This sound set emphasizes the realism of each individual instrument. It
contains numerous sounds that use velocity switching for expressive
dynamics.
Solo
This sound set contains mainly sounds that are designed to be
distinctive when used to play solos. These sounds include spacious
stereo-sampled sounds, as well as sounds that are switched by velocity.
Enhanced
This sound set concentrates on sounds that are designed with multi-effects (MFX), such as distortion
guitar and rotary organ. You can obtain an effect simply by selecting one of these sounds. The set also
includes acoustic instruments with a clear upper register produced by equalization processing, and synth
sounds based on multi-effects.
Up to three enhanced sounds can be used simultaneously. This set also contains some sounds that do not
use MFX.
* With the factory settings in Native mode, parts 1--3 allow you to use special sounds or enhanced sounds that use
MFX.
Special
This sound set can be used only in Native mode. It consists mainly of the best sounds of the SD-80 from
the Enhanced set, and also includes highly original sounds not defined by GM2.
As with the Enhanced set, most sounds use multi-effects (MFX).
SD-80
GS
Classical
Contemporary
Solo
Enhanced
GM2
XGlite
Special 2
Classical
Contemporary
Solo
Enhanced
Native
Special 1
Parameters that can be used in GM2 mode
fig.5-01a
In GM2 mode it is not possible to edit
the sounds themselves.
Multi-effects (MFX) and the sounds
are always handled as a unit, and are
always included in the Enhanced
sound set. (In the example shown in
the diagram at right, an Enhanced
sound is selected for Part 2.)
Sounds
Part
Parameters
Part 1
Sounds
MFX
Part
Parameters
Part 2
Sounds
Part
Parameters
Part 32