Roland Prelude Electronic Keyboard User Manual


 
35
Performance Functions and Effects
D Beam functions marked with an “*” cannot be recorded in a
song.
STREAM*
The sound of running water will continue as long
as your hand is positioned above the D Beam.
The volume will increase as you move your hand
closer.
EXPLO-
SION*
An explosion will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
GUN
SHOT*
A pistol shot will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
ENGINE*
An engine will continue sounding as long as
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.
APPLAUSE*
Applause will continue sounding as long as your
hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.
LAUGH-
ING*
Laughter will sound when you position your hand
over the D Beam. The volume is greater when
you move your hand more rapidly.
SCREAM-
ING*
A scream will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
BIRD*
A bird call will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
DOG*
A dog’s bark will sound when you position your
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
SEA-
SHORE*
Surf will sound when you position your hand
over the D Beam. The volume will increase as
you move your hand closer.
RAIN*
The sound of rain will continue as long as your
hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.
THUNDER*
A thunder will sound when you position your
hand over the D Beam. The volume will increase
as you move your hand closer.
MODULA-
TION
The D Beam controller will apply the same effect
as the Modulation lever (p. 36).
EXPRES-
SION
The volume will increase when you bring your
hand closer to the D Beam. The volume will
return to the original level when you take your
hand away.
D Beam
function
Explanation
BEND UP
The pitch will rise when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.
BEND
DOWN
The pitch will fall when you bring your hand
closer to the D Beam. The pitch will return to the
original level when you take your hand away.
EXP+UP
When you bring your hand closer to the D Beam,
the volume of the keyboard performance will
increase and the pitch will rise. The pitch and
volume will return to the original level when you
take your hand away.
EXP+
DOWN
When you bring your hand closer to the D Beam,
the volume of the keyboard performance will
increase and the pitch will fall. The pitch and
volume will return to the original level when you
take your hand away.
TEMPO UP
The tempo will become faster when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.
TEMPO
DOWN
The tempo will become slower when you bring
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.
START/
STOP
Playback will start when you position your hand
over the D Beam. Playback will stop when you
position your hand over the D Beam once again.
FILL UP
If you position your hand over the D Beam while
the backing is playing, a fill-in will sound (p. 24).
FILL DOWN
FADE OUT
If you position your hand over the D Beam, the
volume will begin decreasing and will then reach
zero. The backing performance will stop, and
then the original volume will return after two or
three seconds.
FILTER
The sound becomes brighter when you bring
your hand closer to the D Beam. It becomes
rounder when you take your hand away.
VOLUME
The volume will increase when you bring your
hand closer to the D Beam. The volume will
return to the original level when you take your
hand away.
D Beam
function
Explanation
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