56
Effects List
25
STEP
FLANGER
This is a flanger in which the flanger pitch
changes in steps.
Step Rate:
Rate of pitch change (0–21)
26
HEXA-
CHORUS
Uses a six-phase chorus to give richness and
spatial spread to the sound.
Balance:
Volume balance between the direct sound and the chorus
sound (0–100)
27
TREMOLO
CHORUS
This is a chorus effect with added Tremolo
(cyclic modulation of volume).
Balance:
Volume balance between the direct sound and the tremolo
chorus sound (0–100)
28
SPACE-D
This is a multiple chorus that applies two-
phase modulation in stereo. It gives no im-
pression of modulation, but produces a
transparent chorus effect.
Balance:
Volume balance between the direct sound and the chorus
sound (0–100)
29
3D CHORUS
This applies a 3D effect to the chorus sound.
The chorus sound will be positioned 90 de-
grees left and 90 degrees right.
Balance:
Volume balance between the direct sound and the chorus
sound (0–100)
30
3D FLANGER
This applies a 3D effect to the flanger sound.
The flanger sound will be positioned 90 de-
grees left and 90 degrees right.
Balance:
Volume balance between the direct sound and the flanger
sound (0–100)
31
3D STEP
FLANGER
This applies a 3D effect to the step flanger
sound. The flanger sound will be positioned
90 degrees left and 90 degrees right.
Step Rate:
Rate of pitch change (0–21)
32
2BAND
CHORUS
A chorus effect that lets you apply an effect
independently to the low-frequency and
high-frequency ranges.
Balance:
Volume balance of the original sound and chorus sound
(0–100)
33
2BAND
FLANGER
A flanger that lets you apply an effect inde-
pendently to the low-frequency and high-fre-
quency ranges.
Balance:
Volume balance of the original sound and flanger sound
(0–100)
34
2BAND STEP
FLANGER
A step flanger that lets you apply an effect in-
dependently to the low-frequency and high-
frequency ranges.
Balance:
Volume balance of the original sound and flanger sound
(0–100)
35
OVERDRIVE Creates a soft distortion similar to that pro-
duced by vacuum tube amplifiers.
Level:
Output Level (0–127)
36
DISTORTION Produces a more intense distortion than
Overdrive.
Level:
Output Level (0–127)
37
VS OVERDRIVE
This is an overdrive that provides heavy dis-
tortion.
Level:
Output Level (0–127)
38
VS
DISTORTION
This is a distortion effect that provides heavy
distortion.
Level:
Output Level (0–127)
39
GUITAR AMP
SIMULATOR
This is an effect that simulates the sound of a
guitar amplifier.
Pre Amp Master:
Volume of the entire pre-amp (0–127)
40
COMPRESSOR Flattens out high levels and boosts low lev-
els, smoothing out fluctuations in volume.
Threshold:
Adjusts the volume at which compression begins (0–127)
41
LIMITER
Compresses signals that exceed a specified
volume level, preventing distortion from oc-
curring.
Threshold:
Adjusts the volume at which compression begins (0–127)
42
GATE
Cuts the reverb’s delay according to the vol-
ume of the sound sent into the effect. Use this
when you want to create an artificial-sound-
ing decrease in the reverb’s decay.
Threshold:
Volume level at which the gate begins to close (0–127)
43
DELAY
This is a stereo delay. Balance:
Volume balance between the direct sound and the delay sound
(0–100)
44
LONG DELAY
A delay that provides a long delay time. Balance:
Volume balance between the direct sound and the delay sound
(0–100)
45
SERIAL DELAY
This delay connects two delay units in series. Balance:
Volume balance between the direct sound and the delay sound
(0–100)
46
MODULATION
DELAY
Adds modulation to the delayed sound. Balance:
Volume balance between the direct sound and the delay sound
(0–100)
Indicated
number
Effect name
Overview Effect parameter name when changed by holding down
[MULTI EFFECTS] and pressing [INC] or [DEC] (p. 29):
An overview thereof (Value)
RD-300SX_e.book 56 ページ 2005年4月20日 水曜日 午後3時40分