Pioneer DJ SYSTEM DJ Equipment User Manual


 
20
En
4 TAP (AUTO) button
Switches the BPM measurement mode.
AUTO mode: The [TAP (AUTO)] button turns off and the BPM is
measured automatically from the audio signal being input. The
[AUTO] mode is set when this unit’s power is turned on.
TAP mode: The [TAP (AUTO)] button lights and the BPM is
input manually by tapping the [TAP (AUTO)] button. When the
[TAP (AUTO)] button is pressed, the TAP mode is set.
! The BPM measuring range in the AUTO mode is BPM = 70 – 180.
For some tracks, it may not be possible to measure the BPM
correctly.
! BPMs set in the TAP mode are only valid for the BEAT FX
function.
5 SOUND COLOR FX (NOISE, PITCH, CRUSH, FILTER)
buttons
These turn the respective SOUND COLOR FX on and off.
6 COLOR control
This changes the parameters of the SOUND COLOR FX of the differ-
ent channels.
Using the beat effect function
This unit is equipped with four effect buttons. Effects can be applied to
the sound by pressing one of the effect buttons.
Press one of the [BEAT FX (TRANS, FLANGER, ECHO,
ROLL)] buttons.
The button that was pressed flashes.
The effect is applied in beat with the track.
The effect differs for the different buttons. For details on the different
effects, see the table below.
!
When a button that is flashing is pressed again, the effect is turned
off.
Effect Name Descriptions LEVEL/DEPTH
TRANS
Cuts the sound according to the
beat multiple set with the [BEAT]
control.
Sets the balance between
the original sound and the
effect sound.
FLANGER
Creates a one-cycle flanger effect
according to the beat multiple set
with the [BEAT] control.
The further the control is
turned clockwise, the more
the effect is stressed.
ECHO
Outputs a delay sound several
times that attenuates gradually
according to the beat multiple set
with the [BEAT] control.
With 1/1 beat echoes, the delay
sounds are faded out according
to the track’s tempo even after the
input sound has been cut.
Use this to set the balance
between the original sound
and the echo sound.
ROLL
Records the input sound at the
point the [ROLL] button is pressed
and repeatedly outputs the
recorded sound according to the
beat multiple set with the [BEAT]
control.
Sets the balance between
the original sound and the
roll sound.
Varying the effect
Turn the [LEVEL/DEPTH] control.
The effect changes according to the direction in which the
[LEVEL/DEPTH] control is turned and its position.
Inputting the BPM manually
1 Press the [TAP (AUTO)] button.
The [TAP (AUTO)] button lights and the mode switches to the TAP
mode.
2 Tap the [TAP (AUTO)] button at least 2 times in
rhythm with the beat (in quarter notes) of the sound
being played.
The average value of the interval at which the [TAP (AUTO)] button is
tapped with a finger is displayed in the auto loop/effect display section.
! To set the mode back to AUTO, press the [TAP (AUTO)] button for
over 1 second.
SOUND COLOR FX
These effects change in association with the [COLOR] controls for the
different channels.
1 Press one of the
[SOUND COLOR FX (NOISE, PITCH, CRUSH, FILTER)]
buttons.
This selects the type of effect.
The button that was pressed flashes.
! For the types of effects, see Types of SOUND COLOR FX effects.
! The same effect is set for [CH 1] and [CH 2].
2 Turn the [COLOR] control.
The effect is applied to the channel(s) for which the control(s) was (were)
pressed.
Types of SOUND COLOR FX effects
Effect Name Descriptions [COLOR] control
PITCH
Changes the musical interval
within the range of 1 octave
up and down.
Turn counterclockwise: The
pitch decreases.
Turn clockwise: The pitch
increases.
NOISE
White noise generated inside
this unit is mixed in to the
sound of the channel via the
filter and output.
!
The volume can be
adjusted by turning the
[TRIM] controls for the
respective channels.
The sound quality can
be adjusted by turning
the [EQ (HI, MID, LOW)]
controls.
Turn counterclockwise: The
cut-off frequency of the filter
through which the white noise
passes gradually decreases.
Turn clockwise: The cut-off
frequency of the filter through
which the white noise passes
gradually increases.
CRUSH
Changes the original sound
to a crushed-like sound for
output.
Turn counterclockwise:
Increases the sound’s distortion.
Turn clockwise: The sound is
crushed before passing through
the high pass filter.
FILTER
Outputs sound that has
passed through a filter.
Turn counterclockwise:
Gradually decreases the low-
pass filter’s cutoff frequency.
Turn clockwise: Gradually
increases the high-pass filter’s
cutoff frequency.