Boss Audio Systems GT-100 DJ Equipment User Manual


 
Appendices
53
Quick Guide Overview Outputting Sound Eects Saving Pedal Settings System MIDI/USB Appendices
Category Type Explanation
VINTAGE
R-FIER MODERN
Models the sound of the Channel 2
MODERN Mode on the MESA/Boogie
DUAL Rectier.
T-AMP LEAD
This models a Hughes & Kettner
Triamp AMP3.
SLDN
This models a Soldano SLO-100. This
is the typical sound of the eighties.
5150 DRIVE
This models the lead channel of a
Peavey EVH 5150.
CUSTOM
This is a custom preamp.
You can customize it however you
like to match the sound you want.
FX1/FX2 Eects List
This is a list of the eects that can be selected for FX1/FX2.
Eect Name Explanation
T. WAH
(Touch Wah)
You can produce a wah eect with the lter
changing in response to the guitar level.
AUTO WAH
(Auto Wah)
This changes the ltering over a periodic cycle,
providing an automatic wah eect.
SUB WAH
You can control the wah eect in real time by
adjusting the [EXP] pedal or the expression pedal
connected to the SUB CTL 1, 2/SUB EXP jack.
ADV. COMP
(Advanced
Compressor)
This is an eect that produces a long sustain by
evening out the volume level of the input signal.
You can also use it as a limiter to suppress only the
sound peaks and prevent distortion.
LIMITER
The limiter attenuates loud input levels to prevent
distortion.
SUB OD/DS
This eect distorts the sound to create long
sustain. It provides 21 types of distortion. For the
types of distortion that can be selected for OD/DS,
refer to “OD/DS Type List.”
* “CUSTOM” is not available.
GRAPHIC EQ
(Graphic Equalizer)
This adjusts the tone as a equalizer. You can adjust
the sound quality in ten bands.
PARA EQ
(Parametric Equalizer)
Adjusts the tonal quality. You can adjust the sound
quality in four bands.
TONE MODIFY This changes the tone of the connected guitar.
GUITAR SIM
(Guitar Simulator)
Simulation of the characteristics of particular guitar
components such as pickups and dierent guitar
bodies allows you to switch among a number of
dierent guitar types all while using a single guitar.
SLOW GEAR
This produces a volume-swell eect (“violin-like”
sound).
DEFRETTER This simulates a fretless guitar.
WAVE SYNTH
This is a synth sound that processes the guitar
input signal.
SITAR SIM.
(Sitar Simulator)
This simulates the sound of the sitar.
OCTAVE
This adds a note one octave lower, creating a richer
sound.
PITCH SHIFTER
This eect changes the pitch of the original sound
(up or down) within a range of two octaves.
HARMONIST
Harmonist is an eect where the amount of
shifting is adjusted according to an analysis of the
guitar input, allowing you to create harmonics
based on diatonic scales.
SOUND HOLD
You can have sound played on the guitar be held
continuously. This eect allows you to perform the
melody in the upper registers while holding a note
in the lower registers.
Eect Name Explanation
AC. PROCESSOR
(Acoustic Processor)
This processor allows you to change the sound
produced by the pickup on an acoustic electric
guitar, creating a richer sound similar to that
obtained with a microphone placed close to the
guitar.
PHASER
By adding varied-phase portions to the direct
sound, the phaser eect gives a whooshing,
swirling character to the sound.
FLANGER
The anging eect gives a twisting, jet-airplane-
like character to the sound.
TREMOLO
Tremolo is an eect that creates a cyclic change in
volume.
ROTARY
This produces an eect like the sound of a rotary
speaker.
UNI-V
This models a Uni-Vibe.
Although this resembles a phaser eect, it also
provides a unique undulation that you can’t get
with a regular phaser.
PAN
With the volume level of the left and right sides
alternately changing, when playing sound in
stereo, you can get an eect that makes the guitar
sound appear to y back and forth between the
speakers.
SLICER
This consecutively interrupts the sound to create
the impression that a rhythm backing phrase is
being played.
VIBRATO
This eect creates vibrato by slightly modulating
the pitch.
RING MOD.
This creates a bell-like sound by ring-modulating
the guitar sound with the signal from the internal
oscillator. The sound can be unmusical and lack
distinctive pitches.
HUMANIZER This can create human vowel-like sounds.
2X2 CHORUS
Frequency band division is employed to produce
two dierent choruses, one for low frequencies and
one for higher frequencies, for both the left and
right channels (for a total of four). This allows you
to achieve a more natural chorus sound.
SUB DELAY
This is a delay with the maximum delay time of
1,000 ms. This eect is useful for making the sound
fatter.