Roland HPi-6 Electronic Keyboard User Manual


 
31
Try Out the HPi-6’s Lesson Functions!
DoReMi (Pitch Training)
fig.d-DoReMi-1-e_50
Remember the key and note positions and the note names.
Press the [ ] button to start the game.
In this game, questions will appear in the left side of the screen.
Answer the questions by playing the keys.
Pressing the [ ] button in the game screen prompts a description
of the key and note positions and the note names.
Note and Rest (Rhythm)
fig.d-DoReMi-2-e_50
Remember the note and rest lengths.
Press the [ ] button to start the practice.
Play the song while paying attention to the note and rest lengths.
Selecting <Description> in the Menu screen and pressing the [ ]
button prompts a description of notes and rests.
Fingering Number
fig.d-DoReMi-3-e_50
Memorize the fingerings as you play the song.
Press the [ ] button to start the practice.
Play the song according to the fingering given.
After finishing the practice, you can press the cursor button
to check the notes and fingerings in the notation, one note at a
time.
Selecting <Description> in the Menu screen and pressing the [ ]
button prompts a description of fingers and fingerings.
Thumb Under
fig.d-DoReMi-4-e_50
To perform with smooth finger movements, familiarize yourself
with the thumb-under technique.
Press the [ ] button to start the practice.
Play the song while paying attention to the fingering and how you
are crossing over your hands.
After finishing the practice, you can press the cursor button
to check the finger movements slowly, one note at a time.
Selecting <Description> in the Menu screen and pressing the [ ]
button prompts a description of the thumb-under technique.
HPi-6-e.book 31 ページ 2005年11月15日 火曜日 午後3時49分