Roland 04672434 Music Mixer User Manual


 
133
MIXER Chapter 8 Parameter Guide
Chapter 8
DELAY/REVERB
You can apply delay and reverb jointly to Channel A and Channel B.
DELAY
REVERB
Parameter/
Range
Explanation
DELAY SW
OFF, ON
Turns the DELAY effect on/off.
TIME
1–1800 ms,
BPM –BPM
This determines the delay time.
When set to BPM, the value of each parameter will be set according
to the value of the BPM (p. 142) specified for each patch. This makes
it easier to achieve effect sound settings that match the tempo of the
song.
* If, due to the tempo, the time is longer than the range of allowable
settings, it is then synchronized to a period either 1/2 or 1/4 of that
time.
* After setting DELAY TIME to BPM ( ), if you tap [F2]
(TAP), the BPM value will change to match the timing of your
tapping.
FEEDBACK
0–100
Adjusts the amount of feedback.
Feedback is returning a delay signal to the input. A higher value will
increase the number of the delay repeats.
HIGH CUT (High Cut Filter)
700 Hz–11.0 kHz,
FLAT
This sets the frequency at which the high cut
filter begins to take effect.
This allows you to get a mild effect sound by cutting the high-end
component above the set frequency. When it is set to FLAT, the high
cut filter is off or has no effect.
LEVEL
0–120
Adjusts the volume of the direct sound.
DELAY/REVERB Signal Flow
REVERB
SEND
DELAY
SEND
DELAY
REVERB
LEVEL
(DELAY LEVEL)
CH A
CH B
LEVEL
(REVERB LEVEL)
FEEDBACK
LEVEL
(DELAY LEVEL)
DELAY
INPUT
Parameter/
Range
Explanation
REVERB SW
OFF, ON
Turns the REVERB effect on/off.
TYPE
This selects the reverb type. Various different simulations of space
are offered.
AMB (AMBIENCE) Simulates an ambience mic (off-mic, placed
at a distance from the sound source) used in
recording and other applications. Rather
than emphasizing the reverberation, this re-
verb is used to produce a sense of openness
and depth.
ROOM Simulates the reverberation in a small room.
Provides warm reverberations.
HALL1 Simulates the reverberation in a concert hall.
Provides clear and spacious reverberations.
HALL2 Simulates the reverberation in a concert hall.
Provides warm reverberations.
PLATE Simulates plate reverberation (a reverb unit
that uses the vibration of a metallic plate).
Provides a metallic sound with a distinct
upper range.
TIME
0.1 s–10.0 s
Adjusts the length (time) of reverberation.
PRE DELAY
0 ms–100 ms Adjusts the time until the reverb sound ap-
pears.
LOW CUT (Low Cut Filter)
FLAT, 55 Hz–800 Hz This sets the frequency at which the low cut
filter begins to take effect.
This lets you cut the low-end component be-
low the set frequency to create a clear, dis-
tinct low end, thereby bringing out the high
end of the effect. When Flat is selected, the
low cut filter will have no effect.
HIGH CUT (High Cut Filter)
700 Hz–11 kHz, FLAT This sets the frequency at which the high cut
filter begins to take effect.
This allows you to get a mild effect sound by
cutting the high-end component above the
set frequency. When Flat is selected, the
high cut filter will have no effect.
DENS (Density)
0–10
Adjusts the density of the reverb sound.
LEVEL
0–100 Adjusts the volume of the reverb sound.
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