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Chapter 7 Using Other Functions
Saving User Programs on
Floppy Disk
You can save all User Programs now stored on the [User
Program] button (internal memory) on floppy disk as a
single set.
1. Insert the floppy disk into the disk drive.
→ For details refer to “Inserting and Ejecting a Floppy Disk” (p.
39).
2. Press the [User Program] button.
3. Touch <Disk>.
fig.07-17.e
4. Touch <Save>.
The following screen will appear.
fig.07-18.e
5. Touch and to scroll the cursor sideways,
and enter the name of the button by using the
Value [-] [+] buttons or the dial to choose the
letters.
Touch <A-a-0-!> at the bottom of the screen to change
the type of script.
Each touch of <A-a-0-!> cycles the type of characters
through “English (upper case),” “English (lower case),”
“numerals,” “symbols,” then back to “English (upper
case).”
To delete the character under the cursor, touch <_>.
6. After you’ve entered a name, touch to
choose a destination for saving the User Program.
* If you save a User Program at a place where another User
Program has already been saved, the previously saved User
Program is erased and the new one is saved.
Touch <Exit> to go back to the previous screen.
7. Touch <Save> to start saving.
→ You can erase a User Program saved on a floppy disk. Take a
look at “Erasing a User Program Saved on a Floppy Disk” (p.
141).
* Don’t take the floppy disk out of the disk drive until the saving
process is finished.
■ Calling Up Saved User
Programs from Floppy Disk
You can call up an entire set of User Programs saved on
floppy disk to the [User Program] button.
* Please note that calling up User Programs from floppy disk
erases all User Programs stored at the [User Program] button.
1. Insert the floppy disk into the disk drive.
→ For details refer to “Inserting and Ejecting a Floppy Disk” (p.
39).
2. Press the [User Program] button.
3. Touch <Disk>.
4. Touch <Load>.
The following screen will appear.
fig.07-19.e
5. Touch the screen to select the User Program set
you want to call up.
6. Touch <Load> at the bottom of the screen.
The User Program saved on a floppy disk will be loaded
to the [User Program] button (internal memory).