If you select a scene that has already been saved, and
execute this operation, the previously saved scene will be
overwritten.
Here's how to recall a scene that was saved to memory.
1.
Press the [SCENE] key, and use the cursor
[
E
]/[
R
] keys to make the display read "SCENE
CALL."
The right side of the display will indicate the scene number
that will be recalled.
It is not possible to access the above screen if no scene
has been saved in memory.
2.
Turn the dial to select the scene number (0 – 99)
that you want to recall.
Only scene numbers for which data has been stored in
memory can be selected.
3.
To recall the selected scene, press the [ENTER]
key.
The scene will be selected, and you will return to the main
screen. If you press the [EXIT] key instead of the
[ENTER] key, you will return to the main screen without
recalling.
Here's how to delete a scene that was stored in memory.
1.
Press [SCENE], and use the cursor [
E
]/[
R
] keys
to make the display indicate "SCENE DEL."
The right side of the display will indicate the scene number
for deletion.
It is not possible to access the above screen if no scene
has been saved in memory.
2.
Turn the dial to select the number (0 – 99) of the
scene that you want to delete.
Only scene numbers for which data has been stored in
memory can be selected.
3.
To delete the selected scene, press the [ENTER]
key.
The scene will be deleted, and you will return to the main
screen. If you press the [EXIT] key instead of the
[ENTER] key, you will return to the main screen without
deleting.
By assigning a scene to a mark that was placed at a desired
location in the song, you can cause scenes to switch
automatically. This is convenient when you want to change
the mix as the song progresses. Refer to p.29 for more
about marks.
1.
While playing back the song from the beginning,
create the mix that will be the starting point, and
save it in a scene.
For details on scene operations, refer to p.51.
2.
Make sure that the transport is stopped, and press
the ZERO [
U
] key to locate to the beginning of the
song.
The beginning of the song (counter zero location) already
contains mark number zero. First you will assign the
starting scene to this mark.
3.
Press the [MARK] key.
When you press the [MARK] key at a location where a
mark has been assigned, a screen will appear in which you
can assign a scene to the corresponding mark.
Switching scenes automatically
NOTE
Deleting a scene
NOTE
Recalling a saved scene
NOTE
ZOOM MRS-1044
52
Reference [Mixer]
Saving/recalling mixer settings (Scene function)