Roland AT900C Electronic Keyboard User Manual


 
106
Using the Registration Buttons
The ATELIER allows you to store sound settings and panel settings in the
Registration buttons.
The ATELIER has a total of twelve registration buttons, and one set of panel
settings can be registered to each button, for a total of twelve types of panel
settings. Each set of panel settings that has been stored in a Registration button
is called a “Registration.”
This provides a convenient way to change large numbers of panel settings
during a performance, or to recall a complex panel setting.
fig.03-01.eps
About the Registration Buttons
In addition to assigning voices and rhythms to the Registration buttons, you
can also store the following settings:
Panel button settings (for example, settings for the Level [
] [
] buttons
and Solo [To Lower] button, etc.)
Controller settings (functions assigned to foot switches, pitch bend range,
etc.)
Other types of settings (reverb type, tempo settings, degree of initial
touch, etc.)
If you would like to know all of the settings that can be recorded to the
Registration buttons, refer to “Settings That Are Stored In the Individual
Registration Buttons” (p. 281).
The twelve settings stored at the registration buttons can be saved as a “set”
in USB memory, a floppy disk, or user memory (p. 113).
In addition to the settings saved to the Registration buttons, the following data
is also saved when Registration sets are saved.
Registration Name
p. 111
Registration Shift
p. 135
Arranger Update
p. 109
Trans. Update (Transpose Update)
p. 217
Exp. Curve (Expression Curve)
p. 137
Settings that have been stored
to Registration buttons [1]–[12]
are remembered even if the
power is turned off. If you wish
to restore the settings stored in
the Registration buttons to their
factory settings, use the
“Factory Reset” operation (p.
27).
Recorded performance data
and rhythms from User memory
(p. 82) are not stored in
Registration sets.
When a rhythm saved in User
memory is assigned to a
Registration set, that rhythm is
copied beforehand to the User
memory.
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