88
Effect List
25
STEP FLANGER
This is a flanger in which the flanger pitch
changes in steps.
Step Rate:
Rate of pitch change (0.10–20.00 Hz)
26
HEXA-
CHORUS
Uses a six-phase chorus to give richness and
spatial spread to the sound.
Balance:
Volume balance between the direct sound and the chorus sound
(D100:0W–D0:100W)
27
TREMOLO
CHORUS
This is a chorus effect with added Tremolo
(cyclic modulation of volume).
Balance:
Volume balance between the direct sound and the tremolo
chorus sound (D100:0W–D0:100W)
28
SPACE-D
This is a multiple chorus that applies two-
phase modulation in stereo. It gives no
impression of modulation, but produces a
transparent chorus effect.
Balance:
Volume balance between the direct sound and the chorus sound
(D100:0W–D0:100W)
29
3D CHORUS
This applies a 3D effect to the chorus sound.
The chorus sound will be positioned 90
degrees left and 90 degrees right.
Balance:
Volume balance between the direct sound and the chorus sound
(D100:0W–D0:100W)
30
3D FLANGER
This applies a 3D effect to the flanger sound.
The flanger sound will be positioned 90
degrees left and 90 degrees right.
Balance:
Volume balance between the direct sound and the flanger sound
(D100:0W–D0:100W)
31
3D STEP
FLANGER
This applies a 3D effect to the step flanger
sound. The flanger sound will be positioned
90 degrees left and 90 degrees right.
Step Rate:
Rate of pitch change (0.10–20.00 Hz)
32
2BAND
CHORUS
A chorus effect that lets you apply an effect
independently to the low-frequency and high-
frequency ranges.
Balance:
Volume balance of the original sound and chorus sound
(D100:0W–D0:100W)
33
2BAND
FLANGER
A flanger that lets you apply an effect
independently to the low-frequency and high-
frequency ranges.
Balance:
Volume balance of the original sound and flanger sound
(D100:0W–D0:100W)
34
2BAND STEP
FLANGER
A step flanger that lets you apply an effect
independently to the low-frequency and high-
frequency ranges.
Balance:
Volume balance of the original sound and flanger sound
(D100:0W–D0:100W)
35
OVERDRIVE
Creates a soft distortion similar to that
produced by vacuum tube amplifiers.
Level:
Output Level (0–127)
36
DISTORTION
Produces a more intense distortion than
Overdrive.
Level:
Output Level (0–127)
37
VS OVERDRIVE
This is an overdrive that provides heavy
distortion.
Level:
Output Level (0–127)
38
VS
DISTORTION
This is a distortion effect that provides heavy
distortion.
Level:
Output Level (0–127)
39
GUITAR AMP
SIMULATOR
This is an effect that simulates the sound of a
guitar amplifier.
Input Volume:
Pre amp input volume (0–127)
40
COMPRESSOR
Flattens out high levels and boosts low levels,
smoothing out fluctuations in volume.
Threshold:
Adjusts the volume at which compression begins (0–127)
41
LIMITER
Compresses signals that exceed a specified
volume level, preventing distortion from
occurring.
Threshold:
Adjusts the volume at which compression begins (0–127)
42
GATE
Cuts the reverb’s delay according to the
volume of the sound sent into the effect. Use
this when you want to create an artificial-
sounding decrease in the reverb’s decay.
Threshold:
Volume level at which the gate begins to close (0–127)
43
DELAY
This is a stereo delay. Balance:
Volume balance between the direct sound and the delay sound
(D100:0W–D0:100W)
44
LONG DELAY
A delay that provides a long delay time. Balance:
Volume balance between the direct sound and the delay sound
(D100:0W–D0:100W)
45
SERIAL DELAY
This delay connects two delay units in series. Balance:
Volume balance between the direct sound and the delay sound
(D100:0W–D0:100W)
46
MODULATION
DELAY
Adds modulation to the delayed sound. Balance:
Volume balance between the direct sound and the delay sound
(D100:0W–D0:100W)
Indicated
number
MFX Type Overview
Effect parameter name when changed by holding down
[MULTI EFFECTS] and pressing [INC] or [DEC] (p. 29):
An overview thereof (Value)
RD-300GX_e.book 88 ページ 2008年2月14日 木曜日 午後1時26分