Roland V-Synth Musical Instrument User Manual


 
16
Overview of the V-Synth
How the V-Synth Is Organized
Basic Structure
Broadly speaking, the V-Synth consists of a controller section and a
sound generator section.
fig.01-01.e
The right side of the V-Synth’s front panel is where the controls for
the Sound Generator section are located. The controls on the left side
are mainly those of the Controller section.
Sound Generator Section
The sounds you play on the V-Synth are called patches. Each patch
consists of a structure (an arrangement of its six sections), zones
(which allow for sixteen individual setups for sixteen key ranges),
and three effects.
fig.01-02.e
Controller Section
The controller section consists of the keyboard, pitch bend/
modulation lever, time trip pad, D Beam controller, C1/C2 knobs,
arpeggiator, and pedals connected to the rear panel. When you
manipulate these controllers, they send performance data to the
sound generator section, causing the V-Synth to create sound.
Polyphony
The maximum polyphony of the V-Synth depends on the OSC and
COSM types used by the patch.
Changing the effect type or switching effects on/off does not
affect the available polyphony.
About Multitimbral Performance
The V-Synth allows up to 16-part multitimbral operation, and can be
played multitimbrally by performance data sent from an external
device. You can use the V-Synth to play the sounds of a song you
created on your sequencer, or as part of an ensemble. From the
keyboard you can play only the patch that is assigned to part 1. The
PATCH Information window shows you the patch that is assigned
to each part (p. 98).
A sound module that allows you to control multiple sounds
independently in this way is called a multitimbral sound module.
Controller Section (controllers such as
keyboard, pitch bend lever, etc.)
Sound
Generator
Section
Play
Zone 16
Zone 15
Zone 2
Zone 1
Patch
Section name Function
OSC1, OSC2 This section generates the sound on which
a patch is based. The sound is produced ei-
ther by built-in preset waves or sampled
waves, or by calculating an analog model-
ing waveform. An external audio input
source can also be used.
MOD This section mixes and modulates the two
audio signals.
COSM1, COSM2 This section applies a wide variety of pro-
cessing including filtering. This differs
from the effects in that effects are applied to
the final mix of the sound, COSM is applied
to each individual note.
TVA This section creates time-variant changes in
volume, and sets the pan position.
Effects function
MFX The multi-effects are multi-purpose effects
that can completely change the nature of
the patch’s sound. There are 41 different ef-
fects types; select and use the type that suits
your aims.
CHORUS Applies a chorus effect to give the sound
depth and spaciousness.
REVERB Applies a reverb effect to add ambience to
the sound.