128
Recording/playing back a performance
Repeatedly playing a specified region
—the Repeat function
By using the Repeat function you can repeatedly play back a specified region. This
is convenient when you wish to check the mix balance over and over.
Registering the repeat region
1. Turn the TIME/VALUE dial or press REW [ ] /FF [ ] to move to the
location where you wish to begin repeating.
2. Press REPEAT [ ].
REPEAT [ ] will blink, indicating that the current location has been
registered as the repeat start point (A).
fig.2-04
If you wish to re-do the registration, press REPEAT [ ] if the current location
is the same as the repeat start point (A), and the registration will be cancelled. If the
current location is past the repeat start point (A), press REPEAT [ ] twice to
cancel the registration.
3. Turn the TIME/VALUE dial or press REW [ ] /FF [ ] to move to the
location where you wish to stop repeating.
4. Press REPEAT [ ].
REPEAT [ ] will light, indicating that the current location has been
registered as the repeat end point (B).
fig.2-05
If you wish to re-do the registration, press REPEAT [ ] to cancel the
registration, and then re-register, starting with the repeat start point (A).
5. When you press PLAY [ ], the region between the (A) and (B) points you
registered will play repeatedly.
Canceling the registration
1. When REPEAT [ ] is lit, press REPEAT [ ] once again.
REPEAT [ ] will go out. The Repeat function will be cancelled, and the
repeat start point (A) and end point (B) registrations will also be erased.
The Repeat function and
Punch-in/out recording
cannot be used together.
There must be at least one
second between the repeat
start (A) and end (B) points. Is
not possible to set the end
point less than one second
away from the start point.
If you want to repeat at the
location of a marker, move to
the location of that marker in
steps 1 and 3 before you
register the repeat start/end
points.
➔ “Moving to a
location of a marker” (p. 129)