Fostex VF80 Musical Instrument User Manual


 
54
Mixer Functions
1
2
3
4
Scene title
Scene number
Mark title
5
Scene sequence
Using the scene sequence function, you can recall desired scene memories at the desired mark positions during
playback. For example, you can recall scene memory 02 at "Bar 17/Beat 1" and scene memory 04 at "Bar 25/Beat
1", etc. To execute the scene sequence function, you must first assign scene (or temporary) memories to marks
in the mark map. If you set the timebase to Bar/Beat/Clk, you can assign scene memories to be recalled to the
musical positions (Bar/Beat/Clk numbers). Of course, you may set the timebase to ABS.
<Note>
You must store data to scene memories before assigning
to the mark map.
Assigning scene memories to the mark map
In the following description, we assume that the
timebase is set to Bar/Beat/Clk.
While the recorder is stopped, press the [SCENE SEQ/
MAP] key while holding down the [SHIFT] key.
The screen shows the mark map, in which the current
marks are listed.
In the mark map example below, only scene memory 00
is assigned to mark 00. ("Non" means that no memory is
assigned to the corresponding mark.)
<Hint>
You can view mark titles instead of mark positions
(in bar/beat/clock base or ABS time base) in the mark
map. Pressing the [TIME BASE SEL] key while the mark
map screen is shown switches mark positions and
mark titles.
Select the desired mark using the [JOG] dial, and then
press the [TIME BASE SEL/
F2] key while holding down
the [SHIFT] key.
The display shows the screen for editing the selected
mark.
Highlight "Non" using the [CURSOR / ] keys, and
then select the desired scene number to be assigned
to the mark using the [JOG] dial.
When selecting a scene number which holds data, its
scene title is also shown below the scene number.
After selecting the scene number, press the [ENTER/
YES] key.
Repeat steps 1 through 4 to assign scene numbers to
other marks.
In the example below, several scene numbers are as-
signed to marks and you are ready for executing the
scene sequence function described later.
Press the [EXIT/NO] key after assigning all desired
scenes to marks.