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Appendix
■ DELAY->REV
Delay and reverb effects in series.
■ DIST->DELAY
Distortion and delay effects in series.
■ MULTI FILTER
Three-band parallel filter (24 dB/octave)
Parameter Range Description
DELAY L 0.0–1000.0 ms Left channel delay time
DELAY R 0.0–1000.0 ms Right channel delay time
FB.DLY 0.0–1000.0 ms Feedback delay time
FB.GAIN –99 to +99% Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase
feedback)
DELAY HI 0.1–1.0 Delay high-frequency feedback ratio
REV TIME 0.3–99.9 s Reverb time
INI.DLY 0.0–500.0 ms Initial delay before reverb begins
REV HI 0.1–1.0 High-frequency reverb time ratio
DIFF. 0–10 Reverb diffusion (left-right reverb spreed)
DENSITY 0–100% Reverb density
HPF Thru, 21.2 Hz–8.0 kHz High-pass filter cutoff frequency
LPF 50 Hz–16.0 kHz, Thru Low-pass filter cutoff frequency
DLY.BAL 0–100% Delay and delayed reverb balance (0% = delayed reverb, 100% = delay)
MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds
Parameter Range Description
DST TYPE DST1, DST2, OVD1,
OVD2, CRUNCH
Distortion type (DST = distortion, OVD = overdrive)
DRIVE 0–100 Distortion drive
MASTER 0–100 Master volume
TONE –10 to +10 Tone control
N.GATE 0–20 Noise reduction
DELAY 0.0–2725.0 ms Delay time
FB.GAIN –99 to +99% Feedback gain (plus values for normal-phase feedback, minus values for reverse-phase
feedback)
HI.RATIO 0.1–1.0 High-frequency feedback ratio
FREQ. 0.05–40.00 Hz Modulation speed
DEPTH 0–100% Modulation depth
DLY BAL 0–100% Distortion and delay balance (0% = distortion, 100% = delayed distortion)
MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds
Parameter Range Description
TYPE 1 HPF, LPF, BPF Filter 1 type: low pass, high pass, band pass
TYPE 2 HPF, LPF, BPF Filter 2 type: low pass, high pass, band pass
TYPE 3 HPF, LPF, BPF Filter 3 type: low pass, high pass, band pass
FREQ. 1 28 Hz–16.0 kHz Filter 1 frequency
FREQ. 2 28 Hz–16.0 kHz Filter 2 frequency
FREQ. 3 28 Hz–16.0 kHz Filter 3 frequency
LEVEL 1 0–100 Filter 1 level
LEVEL 2 0–100 Filter 2 level
LEVEL 3 0–100 Filter 3 level
RESO. 1 0–20 Filter 1 resonance
RESO. 2 0–20 Filter 2 resonance
RESO. 3 0–20 Filter 3 resonance
MIX BAL. 0–100 [%] Mix balance of the effects and dry sounds