Yamaha AW 16G Musical Instrument User Manual


 
Introducing the AW16G
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To switch pages within a screen, you can
either repeatedly press the same key as in
step 1, or hold down the same key as in step
1 and use the CURSOR [ ]/[ ] keys.
If there are more pages than can
be shown in one screen, an
arrow like the following will
appear in the page display area.
This arrow means that one or
more additional hidden pages
exist in that direction.
To access a hidden page, hold down the same key
as in step 1, and press the [CURSOR] key of the
same direction as the arrow.
In pages that display a list of parameters for multiple
channels, the screen may be divided into a page for
the input channels/pad channels and a page for the
track channels, since not all of the parameters can
be shown in a single screen. In this case, use the
[INPUT SEL] keys, pads 1–4, or [TRACK SEL] keys
to select the channels that you want to view.
Switching a button on/off
Here’s how to switch a button in the screen on/off.
1
Use the [CURSOR] keys to
move the cursor to the
desired button in the
screen.
2
Press the [ENTER] key.
The button will be switched on/
off.
If you move the cursor to a but-
ton that executes a specific
function and then press the
[ENTER] key, that function will
be executed.
Editing a value in the display
Here’s how to edit the value of a fader, knob, or parame-
ter shown in the display.
1
Use the [CURSOR]
keys to move the cur-
sor to the desired
fader, knob, or param-
eter value.
2
Turn the [DATA/JOG]
dial to edit the value.
Inputting text
When you create a new song or save a scene memory or
library setting, a popup window will appear, allowing
you to assign a name for the song or setting.
This popup window contains the following items and
functions.
1 Text input box
This box lets you input characters, numerals, and
symbols. When you save the data for the first time,
the box will contain a default name.
You can input a scene/library name or song name of
up to twelve characters.
B Text palette
This displays the characters, numerals, and symbols
that can be input in the text input box.
C CANCEL button
If you move the cursor to this button and press the
[ENTER] key, you will return to the previous screen
without changing the name.
D OK button
If you move the cursor to this button and press the
[ENTER] key, the scene/library will be saved or the
new song will be created.
E button
If you move the cursor to this button and press the
[ENTER] key, the character that is currently selected
in the text input box will be switched between
uppercase and lowercase.
F INS button
When you move the cursor to this button and press
the [ENTER] key, a space will be inserted at the
location of the currently selected character (under-
lined), and subsequent characters will move one
character backward.
G DEL button
When you move the cursor to this button and press
the [ENTER] key, the currently selected character
(underlined) will be deleted, and subsequent char-
acters will move one character forward.
To assign a new name, use the [CURSOR] keys to
move the cursor in the text input box to the charac-
ter that you want to change, and turn the [DATA/
JOG] dial to select a character.
When you have finished inputting the name, move
the cursor to the OK button and press the [ENTER]
key to apply the new name.
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