Roland G-70 Musical Instrument User Manual


 
Using the Makeup Tools
G-70 Music Workstation
r
129
PITCH—Use this parameter to tune the selected drum
instrument higher or lower. The main reason for doing
so would be to create a “special effect”, or to make a
snare sound, etc., slightly snappier. “0” means that the
pitch is left unchanged.
If necessary, press the [SAVE] field to save your set-
tings (page 130).
After pressing the [COMMON] field on the Palette
page, the display looks as follows. The parameters on
this page apply to the entire song or Music Style –
and do therefore not depend on the kind of sound (or
Drum Set) you selected.
Press the field of the parameter you want to edit and
use the [DATA÷ENTRY] dial or the [DEC]/[INC] buttons
to set the desired value.
REVERB TYPE—This parameter allows you to specify
what kind of reverb effect you need. The available reverb
types are:
The “Original” setting means that the song or Style uses
its own (programmed) reverb settings.
CHORUS TYPE—Chorus broadens the spatial image of
the sound and creates a stereo impression. You can
choose from 8 types of Chorus.
Original means that the song or Music Style uses its
own (programmed) chorus settings.
REVERB LEVEL & CHORUS LEVEL—These parameters
allow you to modify the output level of the Reverb (or
Chorus) processor.
SONG VOLUME (or STYLE VOLUME)—This parameter
allows you to set the overall volume of the selected song
(or Music Style) if you think it is too soft compared with
other songs (or Music Styles).
TEMPO—Allows you to change the song’s (or Music
Style’s) tempo (q= 20~250) if you do not agree with the
preset tempo.
TRANSPOSE (only for songs)—This parameter allows
you to transpose all song parts (except the drums) up to
12 semitones (1 octave) up or down. This value is written
to the song data and used every time you play back this
song.
COMMON
Room1,
Room2,
Room3
These types simulate the reverb characteris-
tics of a room. The higher the number (1 or
2), the “bigger” the room becomes.
Hall1,
Hall2
These types simulate the reverb of a small
(1) or large (2) concert hall and thus sound
much “bigger” than the Room types above.
Plate Digital simulation of a metal plate that is
sometimes used for creating Reverb effects.
Works well for percussive sounds.
Delay A Delay effect (no reverb). Works a lot like
an echo effect and thus repeats the sounds.
Pan Delay This is a stereo version of the above Delay
effect. It creates repetitions that alternate
between the left and right channels.
Chorus
1~4
These are conventional chorus effects that
add spaciousness and depth to the sound.
Feedback This is a chorus with a flanger-like effect
and a soft sound.
Flanger This is an effect that sounds somewhat like
a jet airplane taking off and landing.
Short
Delay
This is a full-fledged delay effect that can
be used instead of a chorus or flanger. As
you will see, there are a lot of parameters to
program just the effect you need.
Short DLY
FBK
This is a short delay with many repeats.