Roland G-70 Musical Instrument User Manual


 
Appendix | MFX and IFX types and parameters
G-70 Music Workstation
r
233
22. Time Delay
This effect controls the delay time and pitch in realtime.
Lengthening the delay time will lower the pitch, and shorten-
ing it will raise the pitch.
Delay Time (200~1000ms, note)—Adjusts the time until
the delay is heard.
Delay Feedback (–98%~0~98%)—Adjusts the amount of
the delay sound that’s fed back into the effect. Negative (–)
settings invert the phase.
Delay Acceleration (0~15)—Adjusts the time over which
the Delay Time changes from the current setting to a spec-
ified new setting. The rate of change for the Delay Time
directly affects the rate of pitch change.
Delay HF Damp (200~8000Hz, Bypass)—Adjusts the fre-
quency above which sound fed back to the effect is filtered
out. If you don’t want to filter out any high frequencies, set
this parameter to BYPASS.
Panpot (L64~0~63R)—Stereo location of the output
sound. This is a mono effect that combines incoming sig-
nals. You can, however, place the processed signal any-
where between the left and right channels.
EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
EQ High Gain (–15dB~0~15dB)—Gain of the high range.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
23. 2 Pitch Shifter
A Pitch Shifter changes the pitch of the original sound. This
2-voice effect contains two pitch shifters and adds two trans-
posed copies to the original sound.
Pitch Shift Mode (1~5)—Higher settings of this parameter
will result in slower response, but steadier pitch.
Pitch A Coarse (–24~0~+12 semitone)—Adjust the pitch
of Pitch Shift A in semitone steps (–2~+1 octaves).
Pitch B Coarse (–24~0~+12 semitone)—Adjust the pitch
of Pitch Shift B in semitone steps (–2~+1 octaves).
Pitch A Fine (–100~0~+100 cent)—Make fine adjust-
ments to the pitch of Pitch Shift A in 2-cent steps (–100~
+100 cents). One cent is 1/100th of a semitone.
Pitch B Fine (–100~0~+100 cent)—Make fine adjust-
ments to the pitch of Pitch Shift B in 2-cent steps (–100~
+100 cents). One cent is 1/100th of a semitone.
Pitch A Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the Pitch Shift A
sound is heard.
Pitch B Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the Pitch Shift B
sound is heard.
Pitch A Panpot (L64~0~63R)—Adjust the stereo location
of the Pitch Shift A sound. L64 is far left, 0 is center, and
63R is far right.
Pitch B Panpot (L64~0~63R)—Adjust the stereo location
of the Pitch Shift B sound. L64 is far left, 0 is center, and
63R is far right.
Level Balance (A100:0B, A50:50B, A0:100B)—Adjust the
volume balance between the Pitch Shift A and Pitch Shift B
sounds. When set to A100:0B, only the sound of Pitch Shift
A is output; when set to A0:100B, only the sound of Pitch
Shift B is output.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
24. FBK Pitch
Pitch Shifter with several echoes.
Pitch Shift Mode (1~5)—Higher settings of this parameter
will result in slower response, but steadier pitch.
Pitch Coarse (–24~0~+12 semitone)—Adjust the pitch of
the pitch shifted sound in semitone steps (–2~+1 octaves).
Pitch Fine (–100~0~+100 cent)—Make fine adjustments
to the pitch of the pitch shifted sound in 2-cent steps (one
cent is 1/100th of a semi tone).
Pitch Pre Delay (0.0~500.0ms)—Adjust the time delay
from when the direct sound begins until the pitch shifted
sound is heard.
Pitch Feedback (–98%~0~98%)—Adjust the proportion
(%) of the processed sound that is fed back into the effect.
Negative (-) settings will invert the phase.
Panpot (L64~0~63R)—Stereo location of the output
sound. This is a mono effect that combines incoming sig-
nals. You can, however, place the processed signal any-
where between the left and right channels.
EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
EQ High Gain (–15dB~0~15dB)—Gain of the high range.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
25. Reverb
A nice Reverb effect.
Reverb Type (Room 1, Room 2, Stage 1, Stage 2, Hall 1,
Hall 2)—Type of reverb.
Room1: Dense reverb with short decay.
Room2: Sparse reverb with short decay.
Stage1: Reverb with greater late reverberation.
Stage2: Reverb with strong early reflections.
Hall1: Reverb with clear reverberance.
Hall2: Reverb with rich reverberance.
Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
Reverb Time (0~127)—Time length of reverberation.
Reverb HF Damp (200~8000Hz, Bypass)—Adjusts the fre-
quency above which sound fed back to the effect is filtered
out. If you don’t want to filter out any high frequencies, set
this parameter to BYPASS.
EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
EQ High Gain (–15dB~0~15dB)—Gain of the high range.
Balance (D100:0W, D50:50W, D0:100W)—Volume bal-
ance between the direct (D) and the effect sound (W).
Level (0~127)—Output level.
26. Gate Reverb
This is a special type of reverb in which the reverberant sound
is cut off before its natural length.
Reverb Type (Normal, Reverse, Sweep 1, Sweep 2)—Type
of reverb.
NORMAL: Conventional gated reverb.
REVERSE: Backwards reverb.
SWEEP1: The reverberant sound moves from right to left.
SWEEP2: The reverberant sound moves from left to right.
Reverb Pre Delay (0.0~100.0ms)—Adjusts the delay time
from the direct sound until the reverb sound is heard.
Reverb Gate Time (5~500ms)—Adjusts the time from
when the reverb is heard until it disappears.
EQ Low Gain (–15dB~0~15dB)—Gain of the low range.
EQ High Gain (–15dB~0~15dB)—Gain of the high range.