Using the performance functions
42
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All options marked with a “º” apply to the Upper part
only.
■ Play/Stop: Depending on the current condition of
song playback (running or stopped), one move inside
the D Beam’s range stops (or starts) it. A second
movement will start (or stop) it again.
■ Tempo Up/Down: Select one of these options if
you want to increase (Up) or decrease (Down) the
current song tempo. By moving your hand outside
the D Beam’s range, you return to the previous
tempo value.
■ Pitch Bender Up: By moving your hand over the
D Beam, you can generate a value between “64” (no
Pitch Bend) and “127” (maximum upward bend). As
soon as you move your hand outside the D Beam’s
reach (higher than ±40cm above the “eyes” or fur-
ther to the left or right), the value returns to “64” (no
Pitch Bend).
■ Pitch Bender Dw: By moving your hand over the
D Beam, you can generate a value between “64” (no
Pitch Bend) and “0” (maximum downward bend). As
soon as you move your hand outside the D Beam’s
reach, the value returns to “64” (no Pitch Bend).
■ Modulation: Select this function if you want the
D Beam to duplicate the modulation function of the
Bender/Modulation lever.
■ Filter Upº: By moving your hand over the D Beam,
you can vary the brightness of the Upper part. This
allows you to create some nifty filter effects that are
particularly useful for Dance/Techno music. When
you move your hand outside the D Beam’s range, the
sound returns to its normal value.
■ Filter Dwº: By moving your hand over the D Beam,
you can vary the brightness of the Upper part. This is
the opposite of the above: you can make the sounds
mellower.
■ Arpeggio Oct 1/2/3: By moving your hand over
the D Beam, you cause the Lower part to play arpeg-
gios (broken chords) based on the notes extracted
from the current song. Depending on the setting you
select here, the notes will be arpeggiated over 1, 2, or
3 octaves.
Note: Do not forget to assign a suitable Tone to the
Lower part.
■ Chord Oct 1/2/3: By holding your hand inside the
D Beam’s range, you cause the Lower part to sound
the notes extracted from the current song. You could
use this function to add syncopated brass or guitar
“hits” to your melody. The velocity value used for
playing these notes is “100”. The number (1, 2, or 3)
bears on the octave of this “added chord”:
1
= A3~
G4,
2
= A4~G5, and
3
= A5~G6. Move your hand
outside the D Beam’s range to stop the Lower part
from sounding the chord.
■ Melody Mute: By holding your hand inside the D
Beam’s range, you switch off the melody part (track
4) of the song you are playing back. A second move-
ment will switch the melody on again. This function
corresponds to one of the Minus-One options
(page 19).
■ Accomp Mute: By holding your hand inside the D
Beam’s range, you mute all parts of the song you are
playing back – except the melody, bass, and drums. A
second movement will switch the accompaniment
on again. This function corresponds to one of the
Minus-One options (page 19).
■ Drum&Bass Mute: By holding your hand inside
the D Beam’s range, you mute the bass and drums of
the song you are playing back. A second movement
will switch these parts on again. This function corre-
sponds to one of the Minus-One options (page 19).
■ Rotary S/F: Allows you to select the slow or fast
speeds of the Rotary effect. This only works, if the
Rotary effect is currently assigned to the Multi-FX.
®
Controls