Roland PAINO DISCOVER5 Electronic Keyboard User Manual


 
Owners Manual
69
Programming MARK JUMP locations
All songs on the supplied SmartMedia card come with four locations already memorized that can be selected by
pressing MARK JUMP [1]~[4] (page 17).
Editing and programming MARK JUMP locations
can be carried out as follows:
(1) Press and hold a MARK JUMP button [1]~[4].
Press whichever button you like. The display
changes to:
(2) Press the field that corresponds to the MARK
JUMP button for which you wish to program
a different location (1~4).
The following can be done both during play-
back and while it is stopped.
(3) Do one of the following:
Press the [Current≈MEASURE] field. This inserts
the number of the current measure in the white
field.
Use the numeric keypad to enter the desired
measure number. Press [Delete] to dispose of the
last number you entered.
Example: if you wanted to enter “14” and then
notice that you pressed the [4] field twice
(“144”), press [Delete] to get rid of the second
“4”.
As soon as you enter a new value, an [EDIT]
message appears next to the memory number:
(4) Press the [MARK] field to confirm your set-
ting.
The [EDIT] message disappears.
Repeat steps (2)~(4) to program new locations
for the remaining MARK JUMP buttons.
(5) Press the [Remove] field to clear the measure
indication of the selected MARK JUMP but-
ton.
MARK JUMP buttons for which a location has
been programmed light.
Pressing a MARK JUMP button for which no
measure location has been entered (in which
case the indicator does not light) has no effect.
(6) Press the [Save] field.
The MARK JUMP locations are additional infor-
mation for song files that need to be saved to
floppy disk or SmartMedia card.
(7) If necessary, change the song’s name.
You only need to do this if you want to preserve
the original version. The MARK JUMP informa-
tion can only be read by the DisCover 5, and so
is of little use to other sequencers or SMF play-
ers: they simply ignore it. So you might as well
save the song under its original name. Besides,
you can also save the song to a different card or
disk.
See page 29 for how to enter a different name.
Want to save time? Here’s the quickest way to pro-
gram MARK JUMP locations:
Select the song you want to program MARK loca-
tions for.
Select the Mark Jump Edit page (see above).
Press [|√] to return to the beginning of the song,
then [®÷ª] to start playback.
Press the [1] field to select it.
Press the [MARK] field where you want the first
marker to be. This position is memorized.
Press the [NEXT] button (below the [VALUE] dial)
to select memory [2].
Press the [MARK] field where you want the sec-
ond marker to be.
Repeat the previous two steps for memories [3]
and [4].
Continue with step (6).