Roland JUNO-Gi Electronic Keyboard User Manual


 
95
Overview
Appendix
USB Memory
Song Player
Digital Recorder
Synthesizer
Selecting Sounds Perform. Functions Editing/Eects Other Settings
Rec/Play/Edit Eects Rhythm Pattern
Re-Recording Over a Mistake ( Punch-
In/Out)
During recording, you may sometimes play a wrong note or be
unsatis ed with your performance. In such cases, you can punch-in/
out to re-record just a speci c region of your performance.
“Punch-in” is the action of switching from playback to recording while
you play back a track. “Punch-out” is the action of switching from
recording back to playback while the track continues to play.
In other words, you punch-in at the point where you want to start
re-recording, and punch-out when you’re  nished recording.
Start Stop
Time
Playback Recording Playback
Punch-In Punch-Out
On the JUNO-Gi, you can choose from two methods of doing this;
manual punch-in/out and auto punch-in/out.
MEMO
You can use the Undo function (p. 96) to return to the state prior
to re-recording.
The data prior to punching-in/out will remain on the SD card
without being erased. If you no longer need this data, you
should execute Song Optimize (p. 104) to erase the unneeded
data from the SD card so that its storage capacity can be used
e ectively.
Manual Punch-In/Out
In this method, you punch-in/out by operating the [l] (REC) button.
* When using manual punch-in/out, you must ensure that there is at
least a 1.0 second interval between punch-in and punch-out.
1. Select the track that you want to punch into, as described in
steps 2–3 of “Selecting the track to record” (p. 94).
2. Press the [l] (REC) button to turn o its illumination, thus
exiting recording-standby mode.
3. Move to a location slightly earlier than the point at which
you want to begin rerecording, and press the [
] (PLAY)
button to play back the song.
4. At the point where you want to begin rerecording, press the
[l] (REC) button.
Punch-in will begin, and you’ll be in record mode.
5. When you’re ready to punch-out, press the [l] (REC) button
(or press the [ ] (PLAY) button).
Each time you press the [l] (REC) button, you’ll alternately punch-in
and punch-out, so simply perform the same procedure at any other
location that you want to re-record.
6. When you’re  nished recording, press the [n] (STOP) button.
Auto Punch-In/Out
“Auto punch-in/out” is the method in which punch-in/
out begins automatically at the time locations you specify
beforehand.
This is convenient when you want to punch-in/out at precise
points, or if you want to punch-in/out automatically so that
you can concentrate on your playing.
* When using auto punch-in/out, you must set the punchin and
punch-out points at least 1.0 seconds apart.
1. Specify the punch-in and punch-out locations (the A–B
region) as described in steps 1–2 of “Specifying the A–B
Region” (p. 90).
2. Hold down the [SHIFT] button, and press the [REPEAT] (A
B) button.
The A–B SETTING screen will appear.
3. Press the [2] (AUTO) button.
The region you speci ed will be the auto punch-in/out region.
4. Press [EXIT] button to close the A–B SETTING screen.
5. Move to a location slightly earlier than the point at which
you want to begin rerecording.
6. Select the track that you want to punch into, as described in
steps 2–3 of “Selecting the track to record” (p. 94).
7. Press the [
] (PLAY) button.
At the location you speci ed for punch-in, the [l] (REC) button will
automatically turn red and recording will begin. When you reach the
punch-out point, you will automatically return to playback.
8. When you’ve  nished recording, press the [n] (STOP) button.