Yamaha 006IPTO-F0 Music Mixer User Manual


 
Crossfade via ESAM Commands 263
DM1000 Version 2—Owner’s Manual
Controlling the DM1000
from a Video Editor
19
13 Set the pre-crossfade FROM machine level (the fader’s initial value) and the
post-crossfade TO machine level (the fader’s target value).
Set the stereo fader to 0 dB. If you’re not using pre-read, you’ll need to set the channel fader
of the REC machine to 0 dB in order to monitor the return from the REC machine.
-Setting the FROM machine level
Use the fader to adjust the level of the FROM machine channel. When a video editor
transmits the ESAM command, the channel will be set as the FROM machine. At this
time, the fader level will be used as the initial value of the crossfade. The target value is
fixed at –.
-Setting the TO machine level
Use the fader to adjust the level of the TO machine channel. When a video editor trans-
mits the ESAM command, the channel will be set as the TO machine. At this time, the
fader level will be used as the target value of the crossfade. The initial value is fixed at –.
14 Set the delay for each Input Channel, if necessary.
For more information, see page 63.
15 Send the ESAM command from the video editor to execute the crossfade
(transition).
If you touch a fader during the crossfade operation, the corresponding channel will stop the
crossfade operation and you will be able to control the fader manually.
Pre-read Operation
Pre-read is an editing operation performed on a single device that is used as a PLAY and
REC machine. It requires a special VTR that supports the pre-read operations.
To perform the pre-read operation, you must send playback signals from the REC machine
to Bus 1-8. Do not send the playback signal to Bus 1-8 unless you perform the pre-read
operation. Otherwise, the signal will loop.
If you plan to occasionally perform the pre-read operation, store two different routing set-
tings in scene memories so that you can recall either scene anytime.
Tip: If you save the DM1000 setup settings in a scene memory, you can quickly restore the
setting later. For more information on scene memories, refer to chapter 14 “Scene Memories”
on page 163.