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Support for GS/XG part mode exclusive messages
• In Song Play mode when GS/XG part mode exclusive
messages Drum or MDrm 1–4 are received, bank g(d)
(GM2 drum bank) will be selected for the specified track.
Until this part mode state is defeated, bank select mes-
sages will no longer be received for the specified track.
• When an SMF is loaded into a song in Disk mode, any
bank select messages in a track that is set to a part mode
of Drum or MDrm 1–4 will be ignored, and will not be
loaded.
Support for NRPN messages used in GS/XG music
data
The following NRPN messages can be received to modify
the sound.
kk: Drum Inst No. ([0C...6C] corresponds to C0...C8)
* [00, 01...7f] corresponds to Random, L000...R127)
About standard MIDI files
Standard MIDI files (SMF) make it possible for different
computer programs or musical instruments made by differ-
ent manufacturers to exchange time-based MIDI data. Each
standard MIDI file contains one song. The TRITON STUDIO
supports format 0 (type 0) in which all of the MIDI data is
combined into one track, and format 1 (type 1) in which the
data is separated by track.
When a SMF is played back in Song Play mode or loaded
into a song in Disk mode, the program bank that is selected
will differ depending on the “Bank Map” (Global P0: 0–2a)
setting. When playing/loading SMF data that conforms to
the GM/GS/XG specifications, set “Bank Map” to GM(2).
Song Play mode
• In Song Play mode, the TRITON STUDIO can playback
SMF data directly from a disk or external SCSI device;
i.e., the data will be played back as it is being read, and
does not need to be loaded into memory.
• If the SMF data contains a GM System On message, the
TRITON STUDIO will be initialized for GM playback
(☞“GM Initialize” Song Play P0: 0–1A).
Sequencer mode
In Disk mode when you convert a song into a Standard
MIDI File and save it, you can choose either format 0 or for-
mat 1.
• If TRITON STUDIO song data that was saved as a
format 1 SMF file is loaded into another device, the track
configuration may be different than it was before being
saved. This is because tracks that contain no musical
data are omitted, and the remaining tracks are moved
into the unused tracks. This will not affect the playback
itself.
• If song data that was saved by another device as a
format 1 SMF file is loaded into the TRITON STUDIO,
the track configuration may be different than it was
before being saved. This is because tracks that contain no
musical data are omitted, and the remaining tracks are
moved into the unused tracks. This will not affect the
playback itself.
When exchanging sequence data between two TRITON
STUDIO, we recommend that you save the sequence data in
the TRITON STUDIO’s native format (“Save SEQ”).
When sequence data is saved in the TRITON STUDIO’s
native format, all of the settings and patterns unique to the
TRITON STUDIO will be saved, which will ensure a higher
level of reproducibility than when the data is saved as a
Standard MIDI File (“Save to Std MIDI File”).
Vibrato Rate [Bn, 63, 01, Bn, 62, 08, Bn, 06, mm]
Vibrato Depth [Bn, 63, 01, Bn, 62, 09, Bn, 06, mm]
Vibrato Delay [Bn, 63, 01, Bn, 62, 0A, Bn, 06, mm]
Filter Cutoff [Bn, 63, 01, Bn, 62, 20, Bn, 06, mm]
Resonance [Bn, 63, 01, Bn, 62, 21, Bn, 06, mm]
EG Attack Time [Bn, 63, 01, Bn, 62, 63, Bn, 06, mm]
EG Decay Time [Bn, 63, 01, Bn, 62, 64, Bn, 06, mm]
EG Release Time [Bn, 63, 01, Bn, 62, 66, Bn, 06, mm]
Drum Filter Cutoff [Bn, 63, 14, Bn, 62, kk, Bn, 06, mm]
Drum Filter Resonance [Bn, 63, 15, Bn, 62, kk, Bn, 06, mm]
Drum EG Attack Time [Bn, 63, 16, Bn, 62, kk, Bn, 06, mm]
Drum EG Decay Time [Bn, 63, 17, Bn, 62, kk, Bn, 06, mm]
Drum Coarse Tune [Bn, 63, 18, Bn, 62, kk, Bn, 06, mm]
Drum Fine Tune [Bn, 63, 19, Bn, 62, kk, Bn, 06, mm]
Drum Volume [Bn, 63, 1A, Bn, 62, kk, Bn, 06, mm]
Drum Panpot [Bn, 63, 1C, Bn, 62, kk, Bn, 06, mm]*
Drum Rev Send(Send2) [Bn, 63, 1D, Bn, 62, kk, Bn, 06, mm]
Drum Cho Send(Send1) [Bn, 63, 1E, Bn, 62, kk, Bn, 06, mm]