Introduction to OASYS
36
be recalled. When you press the COMPARE switch
once again, the LED will go dark and you will return to
the settings that you were editing.
If you edit the settings that are recalled by pressing the
COMPARE switch (i.e., the settings that are written
into memory), the LED will go dark, and it will not be
possible to return to the previous edits by pressing the
COMPARE switch again.
In Sequencer mode, you can use the COMPARE switch
to make “before and after” comparisons immediately
after using realtime recording or step recording to
record a song, or after performing a track edit
operation.
For example, this can be used effectively when
realtime-recording a track for a song.
1. Realtime-record a MIDI track. (Take 1)
2. Once again, realtime-record on the same track.
(Take 2)
3. Press the COMPARE switch. The LED will light,
and take 1 will be recalled.
4. Press the COMPARE switch once again. The LED
will go dark, and take 2 will be recalled.
5. If at step 3 you once again realtime-record on the
same track (take 3), the object of the Compare
function will now be take 1.
If at step 4 you once again realtime-record on the same
track (take 3), the object of the Compare function will
be take 2.
In this way, the Compare function lets you recall the
previous recording or the previous state of event
editing.
The Compare function does not work in Global mode,
with the exception of Sampling, Disk, Wave Sequence,
and Drum Kit editing.
Popup buttons and popup menus
You can press a popup button to access a popup menu,
and then set parameter values.
Keyboard input
When entering a note number or a specific velocity as
the value of a parameter, you can use the keyboard to
input the setting. Hold down the ENTER switch and
play the note that you wish to enter as a value. The
note number or velocity value will be input.
When the Global P5: Drum Kit page is displayed, you
can hold down the ENTER switch and play a note to
recall the settings that have been assigned to that note.
(If the parameter you’ve selected expects you to enter a
velocity value, the velocity you played will be
entered.)
In Sampling mode, you can hold down the ENTER
switch and play a note to recall the index that is
assigned to that note.