Yamaha ES6 Recording Equipment User Manual


 
Basic Structure
Internal Structure (System Overview)
176
Owner’s Manual
Sample playback types
Samples can be set to play back in the following three
different ways.
One Shot
When you press a note on the keyboard, the Sample plays
from beginning to end just once. This type of playback is
commonly used for drum and percussion sounds.
Loop
This is used primarily to create long continuous sounds, such
as brass and strings, or instruments with naturally long decay,
such as piano. An appropriate part of the sample near the
end is looped to reproduce a long sustain or decay.
When you play a note on the keyboard, the Sample plays from
the start point to the end point. It then returns to the loop start
point and plays to the end point again, and keeps doing this
until you release the note. With musical instruments in
general, the characteristic part of the sound (the “attack”
section) is usually at the beginning, just after the start point.
After this, the sound does not vary a great deal while the note
is being held, and you can set the loop and end points at
either end of this section. When playing back a Sample of an
instrument that has been looped like this, the attack section of
the sound is played back once and then the looped section is
played back continuously until you release the note. Looping
is also way of creating usable instrument sounds without
using up too much memory.
You can set each point in the Sampling mode. Since this
synthesizer is capable of displaying the entire image of the
sampled audio data in the LCD (zoom in and zoom out are
available), you can edit the loop points visually – making
sample editing accurate and easy.
Reverse
When you press a note on the keyboard, the Sample plays
from end to beginning just once. This is useful for creating
reversed cymbal sounds and other special effects.
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM
PlayMode
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM
PlayMode = oneshot
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM
PlayMode = loop
Start Point
Key on
End Point
[INTEGRATED SAMPLING] [EDIT] [F3] PARAM
PlayMode = reverse
Start Point End Point
Sample Wave Loop Playback
Top Point
Start Point End Point