Korg Electronic Keyboard Electronic Keyboard User Manual


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Program P2: OSC/Pitch 2–2: OSC1 Pitch
53
KeyOff is a special setting. Instead of delaying the
sound by a particular amount of time, the sound will
play as soon as you release the key.
In general, when you use the KeyOff setting, it’s also
best to set the oscillator’s Amp EG Sustain Level to 0.
2–1f: Drum Kit
Drum Kit [I-00…39, U-A00…15, U-B00…15,
U-C00…15, U-D00…15, U-E00…15,
U-F00…15, U-G00…15, GM0…8]
This selects a drum kit.
For 000 (A/B)–143 (User), you can use Global P5:
Drum Kit to edit the instrument assignments.
2–1: Page Menu Commands
The number before each command shows its ENTER +
number-key shortcut. For more information on these
shortcuts, see “ENTER + 0-9: shortcuts for menu
commands” on page 138.
0: Write Program. For more information, see “Write
Program” on page 138.
1: Exclusive Solo. For more information, see
“Exclusive Solo” on page 138.
2: Copy Oscillator. For more information, see
“Copy Oscillator” on page 144.
3: Swap Oscillators. For more information, see
“Swap Oscillator” on page 144.
4: Sample Parameters. For more information, see
“Sample Parameters” on page 145.
2–2: OSC1 Pitch
This page contains all of the settings for Oscillator 1’s
pitch modulation. For example, you can:
Set up pitch bend from both Joystick X (with
separate settings for bending up and bending
down) and the ribbon controller.
Use Pitch Slope to control how the pitch changes
when you play up and down the keyboard.
Set up Portamento.
Assign AMS modulation for pitch.
Set up initial amounts of pitch modulation from the
Pitch EG and LFO1/2, as well as AMS modulation
of LFO and EG amounts.
2–2a: Pitch
Pitch Slope [–1.0…+2.0]
Normally, this should be set to the default of +1.0.
Positive (+) values cause the pitch to rise as you play
higher on the keyboard, and negative (–) values cause
the pitch to fall as you play higher on the keyboard.
When this is set to 0, playing different notes on the
keyboard won’t change the pitch at all; it will be as if
you’re always playing C4. This can be useful for
special effects sounds, for instance.
2–2PMC
2–2c
2–2a
2–2b
2–2d